After its cover, the official Physics C: Mechanics sheet has three pages. A table of information gives you G and g, a table of prefixes, unit symbols, sine, cosine and tangent for common angles, and the conventions the exam uses. One big Mechanics block lists the equations, with a symbol key, and a last page covers geometry, trigonometry, vectors, calculus and identities. Below, every equation is grouped by unit, with what each symbol means, when to use it, the mistake students make most often, and the topic that teaches it.
Checked against the 2027 version on October 5, 2026. The explanations are ours, not College Board's.
Using the sheet on exam day
The sheet is there for the whole exam, on paper and in the testing app. Look it over before exam day so you know where things are: the left column of the Mechanics block is straight-line motion, forces, energy and momentum, and the right column is rotation and oscillations.
The sheet sets three conventions: the frame of reference is inertial, air resistance is negligible, and springs and strings are ideal (massless, with ideal springs obeying Hooke's law), unless the problem says otherwise. So only add drag when a problem gives you a resistive force.
The sheet never tells you when an equation applies. The constant-acceleration lines need constant acceleration, Tp=2πℓ/g needs small swings, and v=rω needs ω in rad/s. When the acceleration changes, use the integral versions.
The trig table includes 37° and 53°, the angles of a 3-4-5 triangle, so you can get exact values like sin37∘=3/5 without a calculator. When you do use a calculator, check that it's in degree mode for degrees and radian mode for anything like cos(ωt).
Letters get reused: T is a period on this sheet, but you'll also write T for tension, and d is the distance to the center of mass in Tphys but the parallel-axis distance in I′=Icm+Md2. Define your symbols when you write an answer.
Constants and conversions
Universal gravitational constant
G=6.67×10−11m3/(kg⋅s2)=6.67×10−11N⋅m2/kg2
Use it in Newton's law of gravitation and in UG=−Gm1m2/r, for orbits, escape speed and the pull between any two masses.
Acceleration due to gravity at Earth's surface
g=9.8m/s2
Use it for free fall, projectiles, weight mg and ΔUg=mgΔy near Earth's surface. It's a magnitude: you pick the sign from your axes.
Gravitational field strength at Earth's surface
g=9.8N/kg
The same number as above, read as newtons of gravitational force per kilogram of mass. It's handy when you think of weight as mg or compare gravity at different places.
Kinematics
Motion along one axis. The first three equations need constant acceleration. The two integrals work for any motion.
Velocity with constant acceleration
vx=vx0+axt
What the symbols mean
vx
velocity along x at time t
Unit: m/s
vx0
velocity along x at t = 0
Unit: m/s
ax
constant acceleration along x
Unit: m/s²
t
time since the start
Unit: s
Use it when: Use it when the acceleration is constant and the problem links speed and time, like how long a car takes to stop or how fast a dropped ball is moving after 2 s.
Watch out: Using it when the acceleration changes, like when a force depends on time or speed. If ax isn't constant, integrate ax(t) instead.
Use it when: Use it to find where an object is after a given time, or how long it takes to get somewhere, when the acceleration is constant. In projectile problems, use it once for x and once for y.
Watch out: Getting the sign of the acceleration wrong. If up is positive, a thrown ball has ay=−9.8 m/s² on the way up and on the way down.
Use it when: Use it whenever you're given velocity as a function of time, constant acceleration or not. Integrate between the start and end times. On a graph, it's the area between the v–t curve and the time axis.
Watch out: Treating area below the time axis as positive. That part is negative displacement. If the question asks for total distance traveled, split the integral where vx changes sign and add the sizes.
Try it: An object moves with vx(t)=3t2, in m/s with t in seconds. How far does it move from t = 0 to t = 2.0 s?
Answer: Δx=∫02.03t2dt=[t3]02.0=8.0 m. The velocity never changes sign, so the distance is also 8.0 m.
Use it when: Use it when acceleration changes with time. It's the area under the a–t graph. Add the starting velocity to get vx(t), then integrate again for position.
Watch out: Forgetting the constant of integration. An indefinite integral gives vx(t) only up to a constant; set it with the starting velocity, or use limits from the start time to t.
Use it when: Use it for a continuous object whose mass isn't spread evenly, like a rod that gets denser toward one end. For a rod along x, write dm=λdx and integrate over the rod. The bottom integral is just the total mass.
Watch out: Integrating over dm without changing to dx. You can't integrate xdm until you replace dm with λ(x)dx and put in the rod's end positions as limits.
Try it: A 1.5 m rod lies from x = 0 to x = 1.5 m, with linear mass density λ=cx for some constant c. Where is its center of mass?
Answer: xcm=∫01.5cxdx∫01.5x(cx)dx=(1.5)2/2(1.5)3/3=32(1.5)=1.0 m, toward the heavy end. The constant c cancels.
mass of the part of the object from one end out to length ℓ
Unit: kg
ℓ
length measured along the object
Unit: m
Use it when: Use it to turn a rod or string problem into an integral: dm=λdℓ. For a uniform rod, λ is just M/L. If a problem gives you λ as a function of position, integrate it to get the total mass.
Watch out: Treating a varying λ as constant. If λ=cx, the mass is ∫λdx, not λ times the length.
Use it when: Use it after drawing a free-body diagram: add the forces along each axis and divide by mass. Choose a system of several objects to make internal forces like tension drop out.
Watch out: Using one force instead of the net force, or including internal forces. Only forces from outside the system you chose belong in the sum.
Use it when: For sliding surfaces, kinetic friction equals μkFN. For surfaces that aren't slipping, static friction is whatever is needed to stop slipping, up to a maximum of μsFN. Use the maximum only when the object is just about to slip.
Watch out: Setting static friction equal to μsFN every time. That's its largest possible value. Also, FN isn't always mg: on a slope it's mgcosθ, and pushes or pulls can change it.
stretch or compression from the spring's relaxed length
Unit: m
Use it when: Use it for the force from an ideal spring. The minus sign says the force points back toward the relaxed length. It's also the restoring force behind simple harmonic motion.
Watch out: Measuring Δx from the wrong place. It's from the relaxed length, not from the equilibrium point of a hanging mass and not from the wall.
Use it when: Use it whenever something moves in a circle. Find the net force toward the center from your free-body diagram and set it equal to mac.
Watch out: Drawing a separate "centripetal force" on the free-body diagram. It isn't a new force; it's the net of real forces like tension, gravity, friction or the normal force.
Use it when: Use it to switch between period and frequency for anything that repeats, like an object going around a circle. For uniform circular motion, the speed is v=2πr/T.
Watch out: Mixing up frequency f and angular speed ω. They differ by 2π: ω=2πf.
Use it when: Use it when a force changes with position, like a spring or a force given as F(x). In one dimension it's ∫Fxdx, the area under the F–x graph. For a constant force it becomes Fdcosθ.
Watch out: Dropping the dot product. Only the part of the force along the motion does work, so a force perpendicular to the path, like the normal force on a flat floor, does zero work.
Try it: A force Fx=6x2, in N with x in meters, pushes an object from x = 0 to x = 2.0 m. How much work does it do?
Use it when: Use it to get a speed from the forces on an object without finding the acceleration. Add the work by every force, then set it equal to the change in K.
Watch out: Leaving out the sign of a force's work. Friction and other forces against the motion do negative work and take kinetic energy away.
change in potential energy from point a to point b
Unit: J
Fcf(r)
a conservative force, like gravity or a spring force, as a function of position
Unit: N
dr
a tiny step along the path
Unit: m
Use it when: Use it to build a potential energy function from a conservative force, like getting UG=−Gm1m2/r from gravity or 21kx2 from a spring. The subscript cf means conservative force: only those have a potential energy.
Watch out: Dropping the minus sign. When a conservative force does positive work, like gravity on a falling ball, the potential energy goes down.
Use it when: Use it when you're given U(x) as an equation or a graph and asked for the force. The force is the negative slope, so it points downhill on the U–x graph. Where the slope is zero, the object is in equilibrium.
Watch out: Reading the force off the height of the U graph instead of its slope. A point with large U can have zero force if the curve is flat there.
Use it when: Use it in energy problems with springs, like a block launched by a compressed spring or a mass oscillating on one.
Watch out: Using the change in stretch instead of the stretch itself. If a spring goes from 0.10 m to 0.20 m of stretch, ΔUs=21k(0.202−0.102), not 21k(0.10)2.
gravitational potential energy of the pair, zero when they're infinitely far apart
Unit: J
G
universal gravitational constant
Unit: N·m²/kg²
m1,m2
the two masses
Unit: kg
r
distance between their centers
Unit: m
Use it when: Use it for satellites, escape speed and anything that moves far from a planet's surface, where g isn't constant.
Watch out: Dropping the minus sign, or dividing by r². This U is always negative and gets less negative as the masses move apart, and it has r to the first power.
Change in gravitational potential energy near Earth
ΔUg=mgΔy
What the symbols mean
ΔUg
change in gravitational potential energy
Unit: J
m
mass
Unit: kg
g
gravitational field strength, 9.8 N/kg near Earth
Unit: N/kg
Δy
change in height, positive going up
Unit: m
Use it when: Use it for objects that move up or down near a planet's surface, where g barely changes. Only the change in height matters, not where you put zero.
Watch out: Using the length of a ramp or the path instead of the vertical change in height.
Use it when: Use it when the rate of work changes with time. For a force on a moving object it works out to P=F⋅v, so you can get the power at any moment from the force and the velocity.
Watch out: Using the average power when a question asks for the power at a particular moment, while the speed or force is changing.
Momentum, impulse and the motion of a system's center of mass.
Linear momentum
p=mv
What the symbols mean
p
momentum
Unit: kg·m/s
m
mass
Unit: kg
v
velocity
Unit: m/s
Use it when: Use it in collisions, explosions and any problem where objects push on each other. Add the momenta of every object to get the system's total.
Watch out: Treating momentum as a scalar. Objects moving in opposite directions have momenta with opposite signs, and in two dimensions you add components.
Use it when: Use it when you have momentum as a function of time and want the force, or as the general form of Newton's second law. If the net external force on a system is zero, its momentum stays constant.
Watch out: Thinking a force is needed to keep momentum constant. Zero net force means constant momentum, not zero momentum.
Use it when: Use it when a force changes with time, like a bat hitting a ball or a force given as F(t). It's the area under the F–t graph, and it equals the change in momentum.
Watch out: Ignoring direction when an object bounces. A ball hitting a wall at 5 m/s and bouncing back at 5 m/s has Δv=10 m/s, not zero.
Try it: A net force F(t)=4t, in N with t in seconds, acts on a 2.0 kg cart at rest from t = 0 to t = 3.0 s. What is the cart's final speed?
Answer: J=∫03.04tdt=[2t2]03.0=18 N·s. So Δp=18 kg·m/s and v=18/2.0=9.0 m/s.
Use it when: Use it to track a whole system through a collision or explosion. If no net external force acts, vcm stays the same before and after, even when the pieces fly apart.
Watch out: Adding speeds without signs. Velocities in opposite directions partly cancel.
The right column of the Mechanics block: rotational kinematics, torque, rotational inertia, rotational energy, angular momentum and rolling. Angles are in radians throughout.
Angular velocity
ω=dtdθ
What the symbols mean
ω
angular velocity
Unit: rad/s
θ
angular position
Unit: rad
t
time
Unit: s
Use it when: Use it to get angular velocity from an angle given as a function of time. It works just like v=dx/dt for straight-line motion.
Watch out: Leaving the answer in revolutions or degrees. Convert to radians: one revolution is 2π rad.
tangential acceleration, along the direction of motion
Unit: m/s²
r
distance from the axis
Unit: m
α
angular acceleration
Unit: rad/s²
Use it when: Use it to link the angular acceleration of a pulley or wheel to the linear acceleration of a hanging mass or rope, when the rope doesn't slip.
Watch out: Mixing it up with centripetal acceleration. aT changes the speed; ac=rω2 points toward the center and changes the direction. A point on a speeding-up wheel has both.
Use it when: Use it to find how strongly a force twists an object. The size is rFsinθ, where θ is the angle between r and F, and the direction comes from the right-hand rule.
Watch out: Using the full distance when the force isn't perpendicular, or swapping sine for cosine. A force pointing straight at the axis has zero torque.
Use it when: Use it for a few small masses, or to add the rotational inertias of parts, like a rod plus a ball on its end. Every part must be about the same axis.
Watch out: Forgetting to square r, or measuring r from the center of the object instead of from the axis of rotation.
perpendicular distance of a tiny piece from the axis
Unit: m
dm
mass of that tiny piece
Unit: kg
Use it when: Use it to derive I for a rod, hoop or disk, especially when the density isn't uniform. For a rod, write dm=λdx and integrate from one end to the other, measuring x from the axis.
Watch out: Putting the limits in the wrong place. For a rod pivoted at its end, integrate from 0 to L; about its center, from −L/2 to L/2.
rotational inertia about a parallel axis through the center of mass
Unit: kg·m²
M
total mass
Unit: kg
d
distance between the two axes
Unit: m
Use it when: Use it when an object rotates about an axis that doesn't pass through its center of mass, and you know Icm. It's common in physical pendulum problems.
Watch out: Using it between two axes when neither goes through the center of mass. You must start from Icm, and the axes must be parallel.
Try it: A uniform rod has M = 3.0 kg and L = 2.0 m, so Icm=121ML2=1.0 kg·m². What is its rotational inertia about one end?
Answer: The end is d = 1.0 m from the center, so I′=1.0+(3.0)(1.0)2=4.0 kg·m². That matches 31ML2.
Use it when: Use it for anything spinning up or down because of torques, like a pulley with a hanging mass. Pair it with Fnet=ma for the hanging mass and a=rα to link them. With zero net torque, the object is in rotational equilibrium.
Watch out: Ignoring the signs of torques. Pick a positive direction, like counterclockwise, and give each torque a sign before adding.
Use it when: Use it in energy problems with spinning or rolling objects. A rolling object has both kinds: K=21Mvcm2+21Icmω2.
Watch out: Leaving out the rotational part for something that rolls. A ball that rolls down a ramp ends up with less translational kinetic energy than a block that slides down a frictionless ramp from the same height, because some energy goes into spinning.
torque about the axis, which can change with angle
Unit: N·m
dθ
a tiny angle turned through
Unit: rad
Use it when: Use it to find how much energy a torque adds to a spinning object. For a constant torque, it's τΔθ. It's the rotational partner of W=∫Fdx.
Watch out: Using the angle in degrees or revolutions. With θ in radians, N·m times rad gives joules.
Use it when: Use r×p for an object moving in a line or orbit, with size rpsinθ, and Iω for a spinning rigid object. Use them together for a ball hitting and sticking to a rod.
Watch out: Thinking an object moving in a straight line has no angular momentum. About any point not on its path, it has L=mvr⊥.
Use it when: Use it when a torque acts for a time, like a motor spinning up a wheel. It's the area under the τ–t graph. With no net external torque, L stays constant, which is conservation of angular momentum.
Watch out: Expecting angular momentum to stay constant when an external torque acts, or forgetting that internal torques, like a skater pulling in her arms, don't change L.
Use it when: Use it for a wheel or ball that rolls without slipping: each turn moves it forward one circumference. Take the time derivative to get vcm=rω and acm=rα.
Watch out: Using it when the object slips or skids. Then the center moves a different distance than rΔθ, and kinetic friction does work.
length of the string, from the pivot to the center of the bob
Unit: m
g
acceleration due to gravity
Unit: m/s²
Use it when: Use it for a small mass on a light string swinging through small angles. The period doesn't depend on the mass of the bob.
Watch out: Using it for large swings, or for a swinging object whose mass is spread out, like a rod. For a rod or other solid object, use the physical pendulum equation.
Use it when: Use it for any rigid object swinging about a pivot through small angles, like a rod, a ruler or a disk hung from its edge. A simple pendulum is the special case I=mℓ2, d=ℓ.
Watch out: Using Icm instead of the rotational inertia about the pivot. Use the parallel-axis theorem to move I to the pivot first.
Try it: A uniform 1.0 m rod swings from one end. About that end, I=31mL2, and its center of mass is d = 0.50 m from the pivot. What is the period for small swings?
Answer: T=2πmg(L/2)mL2/3=2π3g2L=2π3(9.8)2(1.0)≈1.6 s. The mass cancels.
Use it when: Use it to write the position of an oscillator as a function of time, then take derivatives for velocity and acceleration. If the object starts at +xmax at t = 0, φ is 0.
Watch out: Leaving the calculator in degree mode. The angle ωt+ϕ is in radians.
Use it when: Use it for the area under a sloped straight-line section of a graph, like a v–t graph during constant acceleration or an F–x graph for a spring.
Use it when: Use it for the distance covered in one trip around a circle, as in v=2πr/T for uniform circular motion, or how far a rolling wheel moves in one turn.
Watch out: Using the diameter in place of the radius, which doubles the answer.
Use it when: Use it to turn an angle into a distance along a circle, like the length of rope unwound from a pulley. Taking derivatives gives v=rω and aT=rα.
Watch out: Putting θ in degrees. It only works with θ in radians.
Try it: A pulley of radius 0.30 m turns through 2.0 rad. How much rope unwinds?
Use it when: Use it to get the mass of a block from its density, like when you find the center of mass of an object built from blocks of different materials.
Watch out: Mixing units, like centimeters for one side and meters for another. Convert everything to meters first.
Use it when: Use it to get the mass of a planet or ball from its density, or the share of a uniform planet's mass that lies inside a smaller radius, which grows as r3.
Watch out: Squaring the radius instead of cubing it.
Use it when: Use it to find a vector's direction from its components: θ=tan−1(a/b).
Watch out: Trusting the calculator's inverse tangent blindly. It can't tell a vector from one pointing the opposite way, so check the quadrant from the signs of the components.
Use it when: Use it for the size of a torque, ∣r×F∣=rFsinθ, or an angular momentum, rpsinθ. The direction is perpendicular to both vectors, from the right-hand rule.
Watch out: Forgetting that order matters. B×A points the opposite way from A×B, which flips the sign of a torque.
Use it when: Use it to write a vector by its components. Many Physics C problems give position, velocity or force this way, and you differentiate or integrate each component separately.
Watch out: Treating the components as the size. The size is A2+B2+C2, not A + B + C.
Use it when: Use it to add forces, velocities or displacements, like a boat's velocity relative to the water plus the water's velocity relative to the ground.
Watch out: Adding the sizes. Vectors that point in different directions don't add like plain numbers; use components.
The derivatives and integrals you need for Physics C. Position, velocity and acceleration are linked by derivatives; work, impulse and center of mass by integrals.
Chain rule
dxdf=dudfdxdu
What the symbols mean
f
a function of u
Unit: depends on the quantity
u
an inner function of x
Unit: depends on the quantity
x
the variable you differentiate with respect to
Unit: depends on the quantity
Use it when: Use it whenever there's a function inside a function, like cos(ωt) in SHM or e−kt/m for drag. It also gives the trick a=dtdv=vdxdv.
Watch out: Forgetting to multiply by the inner derivative. The derivative of sin(5t) is 5cos(5t), not cos(5t).
Rules for logs and trig that help you simplify answers.
Log of a product and a power
log(a⋅bx)=loga+xlogb
What the symbols mean
a,b
positive numbers
Unit: none
x
an exponent
Unit: none
Use it when: Use it to bring a variable down from an exponent, like solving e−kt/m=0.5 for t, or to turn an exponential relationship into a straight-line graph. It works the same for ln.
Watch out: Writing log(a+b) as loga+logb. The rule is for a product, not a sum.
Use it when: Use it to rebuild a vector's size from its components, or to show that the total energy of an oscillator, 21kxmax2cos2(ωt)+21kxmax2sin2(ωt)=21kxmax2, stays constant.
Watch out: Reading sin2θ as sin(θ2). It means (sinθ)2.
The exam expects you to know these without being given them.
Resistive force and terminal velocity
Fr=−kv,vT=kmg,v(t)=kmg(1−e−kt/m)
The course models drag as proportional to velocity. Set the net force to zero for terminal velocity, and separate variables in Newton's second law for v(t) when an object falls from rest. Some books write the constant as b instead of k.
The sheet only gives Δxcm=rΔθ. Its time derivatives link the speed and acceleration of a rolling object's center to its spin, which you need for rolling down ramps.
Mechanical energy is constant only with no friction and no outside work. Kinetic friction sliding over a distance d turns Ffd of mechanical energy into thermal energy.
The sheet gives I=∫r2dm but no results. You're expected to derive these for rods, hoops, cylindrical shells and disks, and knowing them saves time and lets you check your integral.
SHM happens when the acceleration is proportional to the displacement and opposite to it. Writing Newton's second law in this form lets you read off ω, and then the period, for any oscillator.
The sheet gives Fnet=dp/dt and ΔL=∫τdt, but not the rule that follows: with no net external force, total momentum is constant, and with no net external torque, angular momentum is constant.
Momentum is conserved in every collision when no outside force acts, but kinetic energy is conserved only in an elastic one. In a perfectly inelastic collision the objects stick together and move with one final velocity.
The velocity of A relative to C is A's velocity relative to B plus B's velocity relative to C. You use it for boats in rivers, planes in wind and people walking on moving trains.