Skip to main content

2027 exam · Equation sheet

AP® Physics C: Mechanics equation sheet (2027), explained

After its cover, the official Physics C: Mechanics sheet has three pages. A table of information gives you G and g, a table of prefixes, unit symbols, sine, cosine and tangent for common angles, and the conventions the exam uses. One big Mechanics block lists the equations, with a symbol key, and a last page covers geometry, trigonometry, vectors, calculus and identities. Below, every equation is grouped by unit, with what each symbol means, when to use it, the mistake students make most often, and the topic that teaches it.

The official sheet: AP Physics C: Mechanics Exam Reference Information (PDF, College Board) (opens in a new tab). Keep it open next to this page. We link to it instead of copying it, so you always see College Board's current version.

Checked against the 2027 version on October 5, 2026. The explanations are ours, not College Board's.

Using the sheet on exam day

  • The sheet is there for the whole exam, on paper and in the testing app. Look it over before exam day so you know where things are: the left column of the Mechanics block is straight-line motion, forces, energy and momentum, and the right column is rotation and oscillations.
  • The sheet sets three conventions: the frame of reference is inertial, air resistance is negligible, and springs and strings are ideal (massless, with ideal springs obeying Hooke's law), unless the problem says otherwise. So only add drag when a problem gives you a resistive force.
  • The sheet never tells you when an equation applies. The constant-acceleration lines need constant acceleration, Tp=2πℓ/gT_p = 2\pi\sqrt{\ell/g} needs small swings, and v=rωv = r\omega needs ω in rad/s. When the acceleration changes, use the integral versions.
  • The trig table includes 37° and 53°, the angles of a 3-4-5 triangle, so you can get exact values like sin⁡37∘=3/5\sin 37^\circ = 3/5 without a calculator. When you do use a calculator, check that it's in degree mode for degrees and radian mode for anything like cos⁡(ωt)\cos(\omega t).
  • Letters get reused: T is a period on this sheet, but you'll also write T for tension, and d is the distance to the center of mass in TphysT_{\text{phys}} but the parallel-axis distance in I′=Icm+Md2I' = I_{\text{cm}} + Md^2. Define your symbols when you write an answer.

Constants and conversions

Universal gravitational constant
G=6.67×10−11 m3/(kg⋅s2)=6.67×10−11 N⋅m2/kg2\displaystyle G = 6.67 \times 10^{-11}\ \text{m}^3/(\text{kg}\cdot\text{s}^2) = 6.67 \times 10^{-11}\ \text{N}\cdot\text{m}^2/\text{kg}^2
Use it in Newton's law of gravitation and in UG=−Gm1m2/rU_G = -Gm_1m_2/r, for orbits, escape speed and the pull between any two masses.
Acceleration due to gravity at Earth's surface
g=9.8 m/s2\displaystyle g = 9.8\ \text{m/s}^2
Use it for free fall, projectiles, weight mgmg and ΔUg=mgΔy\Delta U_g = mg\Delta y near Earth's surface. It's a magnitude: you pick the sign from your axes.
Gravitational field strength at Earth's surface
g=9.8 N/kg\displaystyle g = 9.8\ \text{N/kg}
The same number as above, read as newtons of gravitational force per kilogram of mass. It's handy when you think of weight as mgmg or compare gravity at different places.

Kinematics

Motion along one axis. The first three equations need constant acceleration. The two integrals work for any motion.

Velocity with constant acceleration

vx=vx0+axt\displaystyle v_x = v_{x0} + a_xt

What the symbols mean

vxv_x
velocity along x at time t
Unit: m/s
vx0v_{x0}
velocity along x at t = 0
Unit: m/s
axa_x
constant acceleration along x
Unit: m/s²
tt
time since the start
Unit: s

Use it when: Use it when the acceleration is constant and the problem links speed and time, like how long a car takes to stop or how fast a dropped ball is moving after 2 s.

Watch out: Using it when the acceleration changes, like when a force depends on time or speed. If axa_x isn't constant, integrate ax(t)a_x(t) instead.

Learn it: 1.3 Representing Motion

Position with constant acceleration

x=x0+vx0t+12axt2\displaystyle x = x_0 + v_{x0}t + \frac{1}{2}a_xt^2

What the symbols mean

xx
position at time t
Unit: m
x0x_0
position at t = 0
Unit: m
vx0v_{x0}
velocity along x at t = 0
Unit: m/s
axa_x
constant acceleration along x
Unit: m/s²
tt
time since the start
Unit: s

Use it when: Use it to find where an object is after a given time, or how long it takes to get somewhere, when the acceleration is constant. In projectile problems, use it once for x and once for y.

Watch out: Getting the sign of the acceleration wrong. If up is positive, a thrown ball has ay=−9.8a_y = -9.8 m/s² on the way up and on the way down.

Learn it: 1.3 Representing Motion · 1.5 Motion in Two or Three Dimensions

Velocity and position without time

vx2=vx02+2ax(x−x0)\displaystyle v_x^2 = v_{x0}^2 + 2a_x(x - x_0)

What the symbols mean

vxv_x
velocity along x at the final position
Unit: m/s
vx0v_{x0}
starting velocity along x
Unit: m/s
axa_x
constant acceleration along x
Unit: m/s²
x−x0x - x_0
displacement
Unit: m

Use it when: Use it when a constant-acceleration problem doesn't give or ask for time, like the stopping distance of a car braking from a known speed.

Watch out: Forgetting that taking the square root gives two signs. The equation tells you the speed; pick the direction of vxv_x from the situation.

Learn it: 1.3 Representing Motion

Displacement from velocity

Δx=∫vx(t) dt\displaystyle \Delta x = \int v_x(t)\,dt

What the symbols mean

Δx\Delta x
displacement over the time interval
Unit: m
vx(t)v_x(t)
velocity along x as a function of time
Unit: m/s
dtdt
a tiny slice of time
Unit: s

Use it when: Use it whenever you're given velocity as a function of time, constant acceleration or not. Integrate between the start and end times. On a graph, it's the area between the v–t curve and the time axis.

Watch out: Treating area below the time axis as positive. That part is negative displacement. If the question asks for total distance traveled, split the integral where vxv_x changes sign and add the sizes.

Try it: An object moves with vx(t)=3t2v_x(t) = 3t^2, in m/s with t in seconds. How far does it move from t = 0 to t = 2.0 s?

Answer: Δx=∫02.03t2 dt=[t3]02.0=8.0\Delta x = \int_0^{2.0} 3t^2\,dt = \left[t^3\right]_0^{2.0} = 8.0 m. The velocity never changes sign, so the distance is also 8.0 m.

Learn it: 1.3 Representing Motion

Velocity change from acceleration

Δvx=∫ax(t) dt\displaystyle \Delta v_x = \int a_x(t)\,dt

What the symbols mean

Δvx\Delta v_x
change in velocity along x
Unit: m/s
ax(t)a_x(t)
acceleration along x as a function of time
Unit: m/s²
dtdt
a tiny slice of time
Unit: s

Use it when: Use it when acceleration changes with time. It's the area under the a–t graph. Add the starting velocity to get vx(t)v_x(t), then integrate again for position.

Watch out: Forgetting the constant of integration. An indefinite integral gives vx(t)v_x(t) only up to a constant; set it with the starting velocity, or use limits from the start time to t.

Learn it: 1.3 Representing Motion

Forces and translational dynamics

Center of mass, Newton's second law and the individual forces of Unit 2, plus circular motion.

Center of mass of separate particles

x⃗cm=∑mix⃗i∑mi\displaystyle \vec{x}_{\text{cm}} = \frac{\sum m_i\vec{x}_i}{\sum m_i}

What the symbols mean

x⃗cm\vec{x}_{\text{cm}}
position of the center of mass
Unit: m
mim_i
mass of the i-th particle
Unit: kg
x⃗i\vec{x}_i
position of the i-th particle
Unit: m

Use it when: Use it to find the balance point of a few separate objects, like masses on a light rod or the parts of a system. Do x and y separately.

Watch out: Measuring positions from different origins. Pick one origin and measure every xix_i from it, with signs.

Learn it: 2.1 Systems and Center of Mass

Center of mass of a solid object

r⃗cm=∫r⃗ dm∫dm\displaystyle \vec{r}_{\text{cm}} = \frac{\int \vec{r}\,dm}{\int dm}

What the symbols mean

r⃗cm\vec{r}_{\text{cm}}
position of the center of mass
Unit: m
r⃗\vec{r}
position of a tiny piece of the object
Unit: m
dmdm
mass of that tiny piece
Unit: kg

Use it when: Use it for a continuous object whose mass isn't spread evenly, like a rod that gets denser toward one end. For a rod along x, write dm=λ dxdm = \lambda\,dx and integrate over the rod. The bottom integral is just the total mass.

Watch out: Integrating over dm without changing to dx. You can't integrate x dmx\,dm until you replace dm with λ(x) dx\lambda(x)\,dx and put in the rod's end positions as limits.

Try it: A 1.5 m rod lies from x = 0 to x = 1.5 m, with linear mass density λ=cx\lambda = cx for some constant c. Where is its center of mass?

Answer: xcm=∫01.5x (cx) dx∫01.5cx dx=(1.5)3/3(1.5)2/2=23(1.5)=1.0x_{\text{cm}} = \frac{\int_0^{1.5} x\,(cx)\,dx}{\int_0^{1.5} cx\,dx} = \frac{(1.5)^3/3}{(1.5)^2/2} = \frac{2}{3}(1.5) = 1.0 m, toward the heavy end. The constant c cancels.

Learn it: 2.1 Systems and Center of Mass

Linear mass density

λ=ddℓm(ℓ)\displaystyle \lambda = \frac{d}{d\ell}m(\ell)

What the symbols mean

λ\lambda
linear mass density, mass per length
Unit: kg/m
m(ℓ)m(\ell)
mass of the part of the object from one end out to length ℓ
Unit: kg
ℓ\ell
length measured along the object
Unit: m

Use it when: Use it to turn a rod or string problem into an integral: dm=λ dℓdm = \lambda\,d\ell. For a uniform rod, λ is just M/L. If a problem gives you λ as a function of position, integrate it to get the total mass.

Watch out: Treating a varying λ as constant. If λ=cx\lambda = cx, the mass is ∫λ dx\int \lambda\,dx, not λ times the length.

Learn it: 2.1 Systems and Center of Mass · 5.4 Rotational Inertia

Newton's second law for a system

a⃗sys=∑F⃗msys=F⃗netmsys\displaystyle \vec{a}_{\text{sys}} = \frac{\sum\vec{F}}{m_{\text{sys}}} = \frac{\vec{F}_{\text{net}}}{m_{\text{sys}}}

What the symbols mean

a⃗sys\vec{a}_{\text{sys}}
acceleration of the system's center of mass
Unit: m/s²
∑F⃗\sum\vec{F}
vector sum of the external forces on the system
Unit: N
F⃗net\vec{F}_{\text{net}}
net external force, the same sum
Unit: N
msysm_{\text{sys}}
total mass of the system
Unit: kg

Use it when: Use it after drawing a free-body diagram: add the forces along each axis and divide by mass. Choose a system of several objects to make internal forces like tension drop out.

Watch out: Using one force instead of the net force, or including internal forces. Only forces from outside the system you chose belong in the sum.

Learn it: 2.5 Newton’s Second Law · 2.2 Forces and Free-Body Diagrams

Newton's law of gravitation

∣F⃗g∣=Gm1m2r2\displaystyle \lvert\vec{F}_g\rvert = G\frac{m_1m_2}{r^2}

What the symbols mean

∣F⃗g∣\lvert\vec{F}_g\rvert
size of the gravitational force each mass exerts on the other
Unit: N
GG
universal gravitational constant
Unit: N·m²/kg²
m1,m2m_1, m_2
the two masses
Unit: kg
rr
distance between their centers
Unit: m

Use it when: Use it for gravity between planets, moons and satellites, or anywhere g isn't constant. Set it equal to mv2/rmv^2/r for a circular orbit.

Watch out: Using the height above the surface for r. For a satellite, r is the planet's radius plus the altitude, and it's squared.

Learn it: 2.6 Gravitational Force · 2.10 Circular Motion

Friction force

∣F⃗f∣≤∣μF⃗N∣\displaystyle \lvert\vec{F}_f\rvert \le \lvert\mu\vec{F}_N\rvert

What the symbols mean

∣F⃗f∣\lvert\vec{F}_f\rvert
size of the friction force
Unit: N
μ\mu
coefficient of friction, static or kinetic
Unit: none
F⃗N\vec{F}_N
normal force between the surfaces
Unit: N

Use it when: For sliding surfaces, kinetic friction equals μkFN\mu_kF_N. For surfaces that aren't slipping, static friction is whatever is needed to stop slipping, up to a maximum of μsFN\mu_sF_N. Use the maximum only when the object is just about to slip.

Watch out: Setting static friction equal to μsFN\mu_sF_N every time. That's its largest possible value. Also, FNF_N isn't always mg: on a slope it's mgcos⁡θmg\cos\theta, and pushes or pulls can change it.

Learn it: 2.7 Kinetic and Static Friction

Hooke's law

F⃗s=−kΔx⃗\displaystyle \vec{F}_s = -k\Delta\vec{x}

What the symbols mean

F⃗s\vec{F}_s
force the spring exerts
Unit: N
kk
spring constant, the spring's stiffness
Unit: N/m
Δx⃗\Delta\vec{x}
stretch or compression from the spring's relaxed length
Unit: m

Use it when: Use it for the force from an ideal spring. The minus sign says the force points back toward the relaxed length. It's also the restoring force behind simple harmonic motion.

Watch out: Measuring Δx from the wrong place. It's from the relaxed length, not from the equilibrium point of a hanging mass and not from the wall.

Learn it: 2.8 Spring Forces · 7.1 Defining Simple Harmonic Motion (SHM)

Centripetal acceleration

ac=v2r=rω2\displaystyle a_c = \frac{v^2}{r} = r\omega^2

What the symbols mean

aca_c
acceleration toward the center of the circle
Unit: m/s²
vv
speed
Unit: m/s
rr
radius of the circle
Unit: m
ω\omega
angular speed
Unit: rad/s

Use it when: Use it whenever something moves in a circle. Find the net force toward the center from your free-body diagram and set it equal to macma_c.

Watch out: Drawing a separate "centripetal force" on the free-body diagram. It isn't a new force; it's the net of real forces like tension, gravity, friction or the normal force.

Learn it: 2.10 Circular Motion · 5.2 Connecting Linear and Rotational Motion

Period and frequency

T=1f\displaystyle T = \frac{1}{f}

What the symbols mean

TT
period, the time for one full cycle or revolution
Unit: s
ff
frequency, cycles per second
Unit: Hz

Use it when: Use it to switch between period and frequency for anything that repeats, like an object going around a circle. For uniform circular motion, the speed is v=2πr/Tv = 2\pi r/T.

Watch out: Mixing up frequency f and angular speed ω. They differ by 2π: ω=2πf\omega = 2\pi f.

Learn it: 2.10 Circular Motion · 7.2 Frequency and Period of SHM

Work, energy, and power

Kinetic energy, work done by forces, potential energy and how fast energy moves.

Translational kinetic energy

K=12mv2\displaystyle K = \frac{1}{2}mv^2

What the symbols mean

KK
kinetic energy
Unit: J
mm
mass
Unit: kg
vv
speed
Unit: m/s

Use it when: Use it for the energy of motion of a moving object, in any energy or work problem. It's a scalar, so direction doesn't matter.

Watch out: Forgetting to square the speed. Doubling the speed makes K four times bigger.

Learn it: 3.1 Translational Kinetic Energy

Work done by a force

W=∫abF⃗⋅dr⃗\displaystyle W = \int_a^b \vec{F}\cdot d\vec{r}

What the symbols mean

WW
work done by the force
Unit: J
F⃗\vec{F}
the force, which can change along the path
Unit: N
dr⃗d\vec{r}
a tiny step along the path
Unit: m
a,ba, b
the start and end points of the path
Unit: m

Use it when: Use it when a force changes with position, like a spring or a force given as F(x)F(x). In one dimension it's ∫Fx dx\int F_x\,dx, the area under the F–x graph. For a constant force it becomes Fdcos⁡θFd\cos\theta.

Watch out: Dropping the dot product. Only the part of the force along the motion does work, so a force perpendicular to the path, like the normal force on a flat floor, does zero work.

Try it: A force Fx=6x2F_x = 6x^2, in N with x in meters, pushes an object from x = 0 to x = 2.0 m. How much work does it do?

Answer: W=∫02.06x2 dx=[2x3]02.0=16W = \int_0^{2.0} 6x^2\,dx = \left[2x^3\right]_0^{2.0} = 16 J.

Learn it: 3.2 Work

Work-energy theorem

ΔK=∑Wi=∑F∥,idi\displaystyle \Delta K = \sum W_i = \sum F_{\parallel,i}d_i

What the symbols mean

ΔK\Delta K
change in kinetic energy
Unit: J
WiW_i
work done by the i-th force
Unit: J
F∥,iF_{\parallel,i}
part of the i-th force along the displacement
Unit: N
did_i
distance moved while that force acts
Unit: m

Use it when: Use it to get a speed from the forces on an object without finding the acceleration. Add the work by every force, then set it equal to the change in K.

Watch out: Leaving out the sign of a force's work. Friction and other forces against the motion do negative work and take kinetic energy away.

Learn it: 3.2 Work · 3.4 Conservation of Energy

Potential energy from a conservative force

ΔU=−∫abF⃗cf(r)⋅dr⃗\displaystyle \Delta U = -\int_a^b \vec{F}_{\text{cf}}(r)\cdot d\vec{r}

What the symbols mean

ΔU\Delta U
change in potential energy from point a to point b
Unit: J
F⃗cf(r)\vec{F}_{\text{cf}}(r)
a conservative force, like gravity or a spring force, as a function of position
Unit: N
dr⃗d\vec{r}
a tiny step along the path
Unit: m

Use it when: Use it to build a potential energy function from a conservative force, like getting UG=−Gm1m2/rU_G = -Gm_1m_2/r from gravity or 12kx2\tfrac{1}{2}kx^2 from a spring. The subscript cf means conservative force: only those have a potential energy.

Watch out: Dropping the minus sign. When a conservative force does positive work, like gravity on a falling ball, the potential energy goes down.

Learn it: 3.3 Potential Energy

Force from potential energy

Fx=−dU(x)dx\displaystyle F_x = -\frac{dU(x)}{dx}

What the symbols mean

FxF_x
the conservative force along x
Unit: N
U(x)U(x)
potential energy as a function of position
Unit: J
xx
position
Unit: m

Use it when: Use it when you're given U(x) as an equation or a graph and asked for the force. The force is the negative slope, so it points downhill on the U–x graph. Where the slope is zero, the object is in equilibrium.

Watch out: Reading the force off the height of the U graph instead of its slope. A point with large U can have zero force if the curve is flat there.

Learn it: 3.3 Potential Energy

Spring potential energy

Us=12k(Δx)2\displaystyle U_s = \frac{1}{2}k(\Delta x)^2

What the symbols mean

UsU_s
energy stored in the spring
Unit: J
kk
spring constant
Unit: N/m
Δx\Delta x
stretch or compression from the relaxed length
Unit: m

Use it when: Use it in energy problems with springs, like a block launched by a compressed spring or a mass oscillating on one.

Watch out: Using the change in stretch instead of the stretch itself. If a spring goes from 0.10 m to 0.20 m of stretch, ΔUs=12k(0.202−0.102)\Delta U_s = \tfrac{1}{2}k(0.20^2 - 0.10^2), not 12k(0.10)2\tfrac{1}{2}k(0.10)^2.

Learn it: 3.3 Potential Energy · 7.4 Energy of Simple Harmonic Oscillators

Gravitational potential energy between two masses

UG=−Gm1m2r\displaystyle U_G = -G\frac{m_1m_2}{r}

What the symbols mean

UGU_G
gravitational potential energy of the pair, zero when they're infinitely far apart
Unit: J
GG
universal gravitational constant
Unit: N·m²/kg²
m1,m2m_1, m_2
the two masses
Unit: kg
rr
distance between their centers
Unit: m

Use it when: Use it for satellites, escape speed and anything that moves far from a planet's surface, where g isn't constant.

Watch out: Dropping the minus sign, or dividing by r². This U is always negative and gets less negative as the masses move apart, and it has r to the first power.

Learn it: 3.3 Potential Energy · 6.6 Motion of Orbiting Satellites

Change in gravitational potential energy near Earth

ΔUg=mgΔy\displaystyle \Delta U_g = mg\Delta y

What the symbols mean

ΔUg\Delta U_g
change in gravitational potential energy
Unit: J
mm
mass
Unit: kg
gg
gravitational field strength, 9.8 N/kg near Earth
Unit: N/kg
Δy\Delta y
change in height, positive going up
Unit: m

Use it when: Use it for objects that move up or down near a planet's surface, where g barely changes. Only the change in height matters, not where you put zero.

Watch out: Using the length of a ramp or the path instead of the vertical change in height.

Learn it: 3.3 Potential Energy · 3.4 Conservation of Energy

Average power

Pavg=WΔt=ΔEΔt\displaystyle P_{\text{avg}} = \frac{W}{\Delta t} = \frac{\Delta E}{\Delta t}

What the symbols mean

PavgP_{\text{avg}}
average power
Unit: W
WW
work done
Unit: J
ΔE\Delta E
energy transferred or changed
Unit: J
Δt\Delta t
time it took
Unit: s

Use it when: Use it when you know a total amount of work or energy and the time, like a motor lifting a load to a height in a given time.

Watch out: Mixing up the italic W for work with the unit W for watts. In P=W/ΔtP = W/\Delta t, the W on top is work in joules.

Learn it: 3.5 Power

Instantaneous power

Pinst=dWdt\displaystyle P_{\text{inst}} = \frac{dW}{dt}

What the symbols mean

PinstP_{\text{inst}}
power at one instant
Unit: W
dWdW
a tiny amount of work
Unit: J
dtdt
a tiny time interval
Unit: s

Use it when: Use it when the rate of work changes with time. For a force on a moving object it works out to P=F⃗⋅v⃗P = \vec{F}\cdot\vec{v}, so you can get the power at any moment from the force and the velocity.

Watch out: Using the average power when a question asks for the power at a particular moment, while the speed or force is changing.

Learn it: 3.5 Power

Linear momentum

Momentum, impulse and the motion of a system's center of mass.

Linear momentum

p⃗=mv⃗\displaystyle \vec{p} = m\vec{v}

What the symbols mean

p⃗\vec{p}
momentum
Unit: kg·m/s
mm
mass
Unit: kg
v⃗\vec{v}
velocity
Unit: m/s

Use it when: Use it in collisions, explosions and any problem where objects push on each other. Add the momenta of every object to get the system's total.

Watch out: Treating momentum as a scalar. Objects moving in opposite directions have momenta with opposite signs, and in two dimensions you add components.

Learn it: 4.1 Linear Momentum · 4.3 Conservation of Linear Momentum

Net force as rate of change of momentum

F⃗net=dp⃗dt\displaystyle \vec{F}_{\text{net}} = \frac{d\vec{p}}{dt}

What the symbols mean

F⃗net\vec{F}_{\text{net}}
net external force
Unit: N
dp⃗/dtd\vec{p}/dt
rate at which momentum changes
Unit: kg·m/s²

Use it when: Use it when you have momentum as a function of time and want the force, or as the general form of Newton's second law. If the net external force on a system is zero, its momentum stays constant.

Watch out: Thinking a force is needed to keep momentum constant. Zero net force means constant momentum, not zero momentum.

Learn it: 4.2 Change in Momentum and Impulse · 2.5 Newton’s Second Law

Impulse

J⃗=∫t1t2F⃗net(t) dt=Δp⃗\displaystyle \vec{J} = \int_{t_1}^{t_2}\vec{F}_{\text{net}}(t)\,dt = \Delta\vec{p}

What the symbols mean

J⃗\vec{J}
impulse
Unit: N·s
F⃗net(t)\vec{F}_{\text{net}}(t)
net force as a function of time
Unit: N
t1,t2t_1, t_2
start and end of the time interval
Unit: s
Δp⃗\Delta\vec{p}
change in momentum
Unit: kg·m/s

Use it when: Use it when a force changes with time, like a bat hitting a ball or a force given as F(t). It's the area under the F–t graph, and it equals the change in momentum.

Watch out: Ignoring direction when an object bounces. A ball hitting a wall at 5 m/s and bouncing back at 5 m/s has Δv=10\Delta v = 10 m/s, not zero.

Try it: A net force F(t)=4tF(t) = 4t, in N with t in seconds, acts on a 2.0 kg cart at rest from t = 0 to t = 3.0 s. What is the cart's final speed?

Answer: J=∫03.04t dt=[2t2]03.0=18J = \int_0^{3.0} 4t\,dt = \left[2t^2\right]_0^{3.0} = 18 N·s. So Δp=18\Delta p = 18 kg·m/s and v=18/2.0=9.0v = 18/2.0 = 9.0 m/s.

Learn it: 4.2 Change in Momentum and Impulse

Velocity of the center of mass

v⃗cm=∑p⃗i∑mi=∑miv⃗i∑mi\displaystyle \vec{v}_{\text{cm}} = \frac{\sum\vec{p}_i}{\sum m_i} = \frac{\sum m_i\vec{v}_i}{\sum m_i}

What the symbols mean

v⃗cm\vec{v}_{\text{cm}}
velocity of the system's center of mass
Unit: m/s
p⃗i\vec{p}_i
momentum of the i-th object
Unit: kg·m/s
mim_i
mass of the i-th object
Unit: kg
v⃗i\vec{v}_i
velocity of the i-th object
Unit: m/s

Use it when: Use it to track a whole system through a collision or explosion. If no net external force acts, v⃗cm\vec{v}_{\text{cm}} stays the same before and after, even when the pieces fly apart.

Watch out: Adding speeds without signs. Velocities in opposite directions partly cancel.

Learn it: 4.3 Conservation of Linear Momentum · 2.1 Systems and Center of Mass

Rotation

The right column of the Mechanics block: rotational kinematics, torque, rotational inertia, rotational energy, angular momentum and rolling. Angles are in radians throughout.

Angular velocity

ω=dθdt\displaystyle \omega = \frac{d\theta}{dt}

What the symbols mean

ω\omega
angular velocity
Unit: rad/s
θ\theta
angular position
Unit: rad
tt
time
Unit: s

Use it when: Use it to get angular velocity from an angle given as a function of time. It works just like v=dx/dtv = dx/dt for straight-line motion.

Watch out: Leaving the answer in revolutions or degrees. Convert to radians: one revolution is 2π rad.

Learn it: 5.1 Rotational Kinematics

Angular acceleration

α=dωdt\displaystyle \alpha = \frac{d\omega}{dt}

What the symbols mean

α\alpha
angular acceleration
Unit: rad/s²
ω\omega
angular velocity
Unit: rad/s
tt
time
Unit: s

Use it when: Use it to get angular acceleration from ω(t), or integrate α to get the change in ω.

Watch out: Getting the sign wrong for something slowing down. If ω is positive and decreasing, α is negative.

Learn it: 5.1 Rotational Kinematics

Angular velocity with constant angular acceleration

ω=ω0+αt\displaystyle \omega = \omega_0 + \alpha t

What the symbols mean

ω\omega
angular velocity at time t
Unit: rad/s
ω0\omega_0
angular velocity at t = 0
Unit: rad/s
α\alpha
constant angular acceleration
Unit: rad/s²
tt
time
Unit: s

Use it when: Use it when a spinning object speeds up or slows down at a steady rate and the problem links angular speed and time.

Watch out: Using it when the torque, and so α, changes. Then you need α=dω/dt\alpha = d\omega/dt and an integral.

Learn it: 5.1 Rotational Kinematics

Angular position with constant angular acceleration

θ=θ0+ω0t+12αt2\displaystyle \theta = \theta_0 + \omega_0t + \frac{1}{2}\alpha t^2

What the symbols mean

θ\theta
angular position at time t
Unit: rad
θ0\theta_0
angular position at t = 0
Unit: rad
ω0\omega_0
angular velocity at t = 0
Unit: rad/s
α\alpha
constant angular acceleration
Unit: rad/s²
tt
time
Unit: s

Use it when: Use it to find how far something turns in a given time at constant angular acceleration. Divide by 2π to get the number of revolutions.

Watch out: Answering in radians when the question asks for revolutions, or the other way around.

Learn it: 5.1 Rotational Kinematics

Angular velocity and angle without time

ω2=ω02+2α(θ−θ0)\displaystyle \omega^2 = \omega_0^2 + 2\alpha(\theta - \theta_0)

What the symbols mean

ω\omega
final angular velocity
Unit: rad/s
ω0\omega_0
starting angular velocity
Unit: rad/s
α\alpha
constant angular acceleration
Unit: rad/s²
θ−θ0\theta - \theta_0
angle turned through
Unit: rad

Use it when: Use it at constant angular acceleration when time isn't given or asked for, like how many turns a wheel makes while braking to a stop.

Watch out: Putting in the angle in revolutions or degrees. It must be in radians for ω to come out in rad/s.

Learn it: 5.1 Rotational Kinematics

Linear speed from angular speed

v=rω\displaystyle v = r\omega

What the symbols mean

vv
speed of a point on the rotating object
Unit: m/s
rr
that point's distance from the axis
Unit: m
ω\omega
angular speed
Unit: rad/s

Use it when: Use it to connect a spinning object to things moving in a line, like a string unwinding from a pulley or a point on a wheel's rim.

Watch out: Using ω in revolutions per minute. Convert to rad/s first, or the answer is off by a factor like 2π/60.

Learn it: 5.2 Connecting Linear and Rotational Motion

Tangential acceleration

aT=rα\displaystyle a_T = r\alpha

What the symbols mean

aTa_T
tangential acceleration, along the direction of motion
Unit: m/s²
rr
distance from the axis
Unit: m
α\alpha
angular acceleration
Unit: rad/s²

Use it when: Use it to link the angular acceleration of a pulley or wheel to the linear acceleration of a hanging mass or rope, when the rope doesn't slip.

Watch out: Mixing it up with centripetal acceleration. aTa_T changes the speed; ac=rω2a_c = r\omega^2 points toward the center and changes the direction. A point on a speeding-up wheel has both.

Learn it: 5.2 Connecting Linear and Rotational Motion

Torque

τ⃗=r⃗×F⃗\displaystyle \vec{\tau} = \vec{r}\times\vec{F}

What the symbols mean

τ⃗\vec{\tau}
torque about the chosen axis or point
Unit: N·m
r⃗\vec{r}
position from the axis to where the force acts
Unit: m
F⃗\vec{F}
the force
Unit: N

Use it when: Use it to find how strongly a force twists an object. The size is rFsin⁡θrF\sin\theta, where θ is the angle between r⃗\vec{r} and F⃗\vec{F}, and the direction comes from the right-hand rule.

Watch out: Using the full distance when the force isn't perpendicular, or swapping sine for cosine. A force pointing straight at the axis has zero torque.

Learn it: 5.3 Torque

Rotational inertia of particles

Itot=∑Ii=∑miri2\displaystyle I_{\text{tot}} = \sum I_i = \sum m_ir_i^2

What the symbols mean

ItotI_{\text{tot}}
total rotational inertia about the axis
Unit: kg·m²
IiI_i
rotational inertia of the i-th part
Unit: kg·m²
mim_i
mass of the i-th particle
Unit: kg
rir_i
its perpendicular distance from the axis
Unit: m

Use it when: Use it for a few small masses, or to add the rotational inertias of parts, like a rod plus a ball on its end. Every part must be about the same axis.

Watch out: Forgetting to square r, or measuring r from the center of the object instead of from the axis of rotation.

Learn it: 5.4 Rotational Inertia

Rotational inertia of a solid object

I=∫r2 dm\displaystyle I = \int r^2\,dm

What the symbols mean

II
rotational inertia about the axis
Unit: kg·m²
rr
perpendicular distance of a tiny piece from the axis
Unit: m
dmdm
mass of that tiny piece
Unit: kg

Use it when: Use it to derive I for a rod, hoop or disk, especially when the density isn't uniform. For a rod, write dm=λ dxdm = \lambda\,dx and integrate from one end to the other, measuring x from the axis.

Watch out: Putting the limits in the wrong place. For a rod pivoted at its end, integrate from 0 to L; about its center, from −L/2 to L/2.

Learn it: 5.4 Rotational Inertia

Parallel-axis theorem

I′=Icm+Md2\displaystyle I' = I_{\text{cm}} + Md^2

What the symbols mean

I′I'
rotational inertia about the new axis
Unit: kg·m²
IcmI_{\text{cm}}
rotational inertia about a parallel axis through the center of mass
Unit: kg·m²
MM
total mass
Unit: kg
dd
distance between the two axes
Unit: m

Use it when: Use it when an object rotates about an axis that doesn't pass through its center of mass, and you know IcmI_{\text{cm}}. It's common in physical pendulum problems.

Watch out: Using it between two axes when neither goes through the center of mass. You must start from IcmI_{\text{cm}}, and the axes must be parallel.

Try it: A uniform rod has M = 3.0 kg and L = 2.0 m, so Icm=112ML2=1.0I_{\text{cm}} = \tfrac{1}{12}ML^2 = 1.0 kg·m². What is its rotational inertia about one end?

Answer: The end is d = 1.0 m from the center, so I′=1.0+(3.0)(1.0)2=4.0I' = 1.0 + (3.0)(1.0)^2 = 4.0 kg·m². That matches 13ML2\tfrac{1}{3}ML^2.

Learn it: 5.4 Rotational Inertia

Newton's second law for rotation

αsys=∑τIsys=τnetIsys\displaystyle \alpha_{\text{sys}} = \frac{\sum\tau}{I_{\text{sys}}} = \frac{\tau_{\text{net}}}{I_{\text{sys}}}

What the symbols mean

αsys\alpha_{\text{sys}}
angular acceleration of the system
Unit: rad/s²
∑τ\sum\tau
sum of the external torques about the axis
Unit: N·m
τnet\tau_{\text{net}}
net external torque, the same sum
Unit: N·m
IsysI_{\text{sys}}
rotational inertia about the same axis
Unit: kg·m²

Use it when: Use it for anything spinning up or down because of torques, like a pulley with a hanging mass. Pair it with Fnet=maF_{\text{net}} = ma for the hanging mass and a=rαa = r\alpha to link them. With zero net torque, the object is in rotational equilibrium.

Watch out: Ignoring the signs of torques. Pick a positive direction, like counterclockwise, and give each torque a sign before adding.

Learn it: 5.6 Newton’s Second Law in Rotational Form · 5.5 Rotational Equilibrium and Newton’s First Law in Rotational Form

Rotational kinetic energy

Krot=12Iω2\displaystyle K_{\text{rot}} = \frac{1}{2}I\omega^2

What the symbols mean

KrotK_{\text{rot}}
kinetic energy of rotation
Unit: J
II
rotational inertia about the axis
Unit: kg·m²
ω\omega
angular speed
Unit: rad/s

Use it when: Use it in energy problems with spinning or rolling objects. A rolling object has both kinds: K=12Mvcm2+12Icmω2K = \tfrac{1}{2}Mv_{\text{cm}}^2 + \tfrac{1}{2}I_{\text{cm}}\omega^2.

Watch out: Leaving out the rotational part for something that rolls. A ball that rolls down a ramp ends up with less translational kinetic energy than a block that slides down a frictionless ramp from the same height, because some energy goes into spinning.

Learn it: 6.1 Rotational Kinetic Energy · 6.5 Rolling

Work done by a torque

W=∫τ⋅dθ\displaystyle W = \int \tau\cdot d\theta

What the symbols mean

WW
work done by the torque
Unit: J
τ\tau
torque about the axis, which can change with angle
Unit: N·m
dθd\theta
a tiny angle turned through
Unit: rad

Use it when: Use it to find how much energy a torque adds to a spinning object. For a constant torque, it's τΔθ\tau\Delta\theta. It's the rotational partner of W=∫F dxW = \int F\,dx.

Watch out: Using the angle in degrees or revolutions. With θ in radians, N·m times rad gives joules.

Learn it: 6.2 Torque and Work

Angular momentum

L⃗=r⃗×p⃗=Iω⃗\displaystyle \vec{L} = \vec{r}\times\vec{p} = I\vec{\omega}

What the symbols mean

L⃗\vec{L}
angular momentum about the chosen point or axis
Unit: kg·m²/s
r⃗\vec{r}
position from the chosen point to the object
Unit: m
p⃗\vec{p}
linear momentum
Unit: kg·m/s
II
rotational inertia about the axis
Unit: kg·m²
ω⃗\vec{\omega}
angular velocity
Unit: rad/s

Use it when: Use r⃗×p⃗\vec{r}\times\vec{p} for an object moving in a line or orbit, with size rpsin⁡θrp\sin\theta, and Iω⃗I\vec{\omega} for a spinning rigid object. Use them together for a ball hitting and sticking to a rod.

Watch out: Thinking an object moving in a straight line has no angular momentum. About any point not on its path, it has L=mvr⊥L = mvr_\perp.

Learn it: 6.3 Angular Momentum and Angular Impulse

Angular impulse

ΔL=∫τ dt\displaystyle \Delta L = \int \tau\,dt

What the symbols mean

ΔL\Delta L
change in angular momentum
Unit: kg·m²/s
τ\tau
net external torque, which can change with time
Unit: N·m
dtdt
a tiny time interval
Unit: s

Use it when: Use it when a torque acts for a time, like a motor spinning up a wheel. It's the area under the τ–t graph. With no net external torque, L stays constant, which is conservation of angular momentum.

Watch out: Expecting angular momentum to stay constant when an external torque acts, or forgetting that internal torques, like a skater pulling in her arms, don't change L.

Learn it: 6.3 Angular Momentum and Angular Impulse · 6.4 Conservation of Angular Momentum

Rolling without slipping

Δxcm=rΔθ\displaystyle \Delta x_{\text{cm}} = r\Delta\theta

What the symbols mean

Δxcm\Delta x_{\text{cm}}
distance the center of mass moves
Unit: m
rr
radius of the rolling object
Unit: m
Δθ\Delta\theta
angle the object turns through
Unit: rad

Use it when: Use it for a wheel or ball that rolls without slipping: each turn moves it forward one circumference. Take the time derivative to get vcm=rωv_{\text{cm}} = r\omega and acm=rαa_{\text{cm}} = r\alpha.

Watch out: Using it when the object slips or skids. Then the center moves a different distance than rΔθr\Delta\theta, and kinetic friction does work.

Learn it: 6.5 Rolling

Oscillations

Simple harmonic motion: period, frequency and position over time for springs and pendulums.

Period and angular frequency

T=2πω=1f\displaystyle T = \frac{2\pi}{\omega} = \frac{1}{f}

What the symbols mean

TT
period, the time for one full cycle
Unit: s
ω\omega
angular frequency
Unit: rad/s
ff
frequency
Unit: Hz

Use it when: Use it to switch between period, frequency and angular frequency. In x=xmaxcos⁡(ωt+ϕ)x = x_{\text{max}}\cos(\omega t + \phi), the ω is this angular frequency.

Watch out: Mixing up f and ω. They differ by a factor of 2π, so check which one a question asks for.

Learn it: 7.2 Frequency and Period of SHM

Period of a mass on a spring

Ts=2πmk\displaystyle T_s = 2\pi\sqrt{\frac{m}{k}}

What the symbols mean

TsT_s
period of the oscillating mass
Unit: s
mm
mass attached to the spring
Unit: kg
kk
spring constant
Unit: N/m

Use it when: Use it for any mass on an ideal spring, horizontal or vertical. The period doesn't depend on the amplitude or on g.

Watch out: Flipping the fraction. A heavier mass oscillates more slowly, so m goes on top.

Try it: A 0.50 kg block oscillates on a spring with k = 200 N/m. What is its period?

Answer: Ts=2π0.50200=2π(0.050)≈0.31T_s = 2\pi\sqrt{\frac{0.50}{200}} = 2\pi(0.050) \approx 0.31 s.

Learn it: 7.2 Frequency and Period of SHM

Period of a simple pendulum

Tp=2πℓg\displaystyle T_p = 2\pi\sqrt{\frac{\ell}{g}}

What the symbols mean

TpT_p
period of the pendulum
Unit: s
ℓ\ell
length of the string, from the pivot to the center of the bob
Unit: m
gg
acceleration due to gravity
Unit: m/s²

Use it when: Use it for a small mass on a light string swinging through small angles. The period doesn't depend on the mass of the bob.

Watch out: Using it for large swings, or for a swinging object whose mass is spread out, like a rod. For a rod or other solid object, use the physical pendulum equation.

Learn it: 7.2 Frequency and Period of SHM · 7.5 Simple and Physical Pendulums

Period of a physical pendulum

Tphys=2πImgd\displaystyle T_{\text{phys}} = 2\pi\sqrt{\frac{I}{mgd}}

What the symbols mean

TphysT_{\text{phys}}
period of the physical pendulum
Unit: s
II
rotational inertia about the pivot
Unit: kg·m²
mm
mass of the object
Unit: kg
gg
acceleration due to gravity
Unit: m/s²
dd
distance from the pivot to the center of mass
Unit: m

Use it when: Use it for any rigid object swinging about a pivot through small angles, like a rod, a ruler or a disk hung from its edge. A simple pendulum is the special case I=mℓ2I = m\ell^2, d=ℓd = \ell.

Watch out: Using IcmI_{\text{cm}} instead of the rotational inertia about the pivot. Use the parallel-axis theorem to move I to the pivot first.

Try it: A uniform 1.0 m rod swings from one end. About that end, I=13mL2I = \tfrac{1}{3}mL^2, and its center of mass is d = 0.50 m from the pivot. What is the period for small swings?

Answer: T=2πmL2/3mg(L/2)=2π2L3g=2π2(1.0)3(9.8)≈1.6T = 2\pi\sqrt{\frac{mL^2/3}{mg(L/2)}} = 2\pi\sqrt{\frac{2L}{3g}} = 2\pi\sqrt{\frac{2(1.0)}{3(9.8)}} \approx 1.6 s. The mass cancels.

Learn it: 7.5 Simple and Physical Pendulums

Position in simple harmonic motion

x=xmaxcos⁡(ωt+ϕ)\displaystyle x = x_{\text{max}}\cos(\omega t + \phi)

What the symbols mean

xx
displacement from equilibrium at time t
Unit: m
xmaxx_{\text{max}}
amplitude, the largest displacement
Unit: m
ω\omega
angular frequency
Unit: rad/s
tt
time
Unit: s
ϕ\phi
phase angle, which sets where the cycle starts
Unit: rad

Use it when: Use it to write the position of an oscillator as a function of time, then take derivatives for velocity and acceleration. If the object starts at +xmax+x_{\text{max}} at t = 0, φ is 0.

Watch out: Leaving the calculator in degree mode. The angle ωt+ϕ\omega t + \phi is in radians.

Learn it: 7.3 Representing and Analyzing SHM · 7.1 Defining Simple Harmonic Motion (SHM)

Geometry and trigonometry

Areas, volumes and right-triangle rules. In mechanics you use them for areas under graphs, components of vectors and arc lengths.

Area of a rectangle

A=bh\displaystyle A = bh

What the symbols mean

AA
area
Unit: m²
bb
base
Unit: m
hh
height
Unit: m

Use it when: Use it for the area under a flat section of a graph, like a constant velocity on a v–t graph, which gives a displacement.

Watch out: Forgetting the units of a graph's axes. Area under a v–t graph has units of m/s times s, which is meters, not square meters.

Learn it: 1.3 Representing Motion

Area of a triangle

A=12bh\displaystyle A = \frac{1}{2}bh

What the symbols mean

AA
area
Unit: m²
bb
base
Unit: m
hh
height
Unit: m

Use it when: Use it for the area under a sloped straight-line section of a graph, like a v–t graph during constant acceleration or an F–x graph for a spring.

Watch out: Leaving off the one half.

Learn it: 1.3 Representing Motion · 3.2 Work

Area of a circle

A=πr2\displaystyle A = \pi r^2

What the symbols mean

AA
area
Unit: m²
rr
radius
Unit: m

Use it when: Use it when you need the mass of a disk from its mass per area, as when you set up I=∫r2 dmI = \int r^2\,dm for a disk with thin rings.

Watch out: Using the diameter in place of the radius.

Learn it: 5.4 Rotational Inertia

Circumference of a circle

C=2πr\displaystyle C = 2\pi r

What the symbols mean

CC
circumference, the distance around
Unit: m
rr
radius
Unit: m

Use it when: Use it for the distance covered in one trip around a circle, as in v=2πr/Tv = 2\pi r/T for uniform circular motion, or how far a rolling wheel moves in one turn.

Watch out: Using the diameter in place of the radius, which doubles the answer.

Learn it: 2.10 Circular Motion · 6.5 Rolling

Arc length

s=rθ\displaystyle s = r\theta

What the symbols mean

ss
arc length, the distance along the circle
Unit: m
rr
radius
Unit: m
θ\theta
angle the arc covers
Unit: rad

Use it when: Use it to turn an angle into a distance along a circle, like the length of rope unwound from a pulley. Taking derivatives gives v=rωv = r\omega and aT=rαa_T = r\alpha.

Watch out: Putting θ in degrees. It only works with θ in radians.

Try it: A pulley of radius 0.30 m turns through 2.0 rad. How much rope unwinds?

Answer: s=rθ=(0.30)(2.0)=0.60s = r\theta = (0.30)(2.0) = 0.60 m.

Learn it: 5.1 Rotational Kinematics · 5.2 Connecting Linear and Rotational Motion

Volume of a rectangular solid

V=ℓwh\displaystyle V = \ell wh

What the symbols mean

VV
volume
Unit: m³
ℓ\ell
length
Unit: m
ww
width
Unit: m
hh
height
Unit: m

Use it when: Use it to get the mass of a block from its density, like when you find the center of mass of an object built from blocks of different materials.

Watch out: Mixing units, like centimeters for one side and meters for another. Convert everything to meters first.

Learn it: 2.1 Systems and Center of Mass

Volume of a cylinder

V=πr2ℓ\displaystyle V = \pi r^2\ell

What the symbols mean

VV
volume
Unit: m³
rr
radius
Unit: m
ℓ\ell
length
Unit: m

Use it when: Use it to get the mass of a solid cylinder or disk from its density, before finding its rotational inertia.

Watch out: Using the diameter in place of the radius, which makes the volume four times too big.

Learn it: 5.4 Rotational Inertia

Surface area of a cylinder

S=2πrℓ+2πr2\displaystyle S = 2\pi r\ell + 2\pi r^2

What the symbols mean

SS
total surface area, side plus both ends
Unit: m²
rr
radius
Unit: m
ℓ\ell
length
Unit: m

Use it when: Use the side part, 2πrℓ2\pi r\ell, when you need the area of a thin cylindrical shell, for example to get its mass from a mass per area.

Watch out: Using the whole formula for an open tube. A shell with no ends has only the 2πrℓ2\pi r\ell part.

Learn it: 5.4 Rotational Inertia

Volume of a sphere

V=43πr3\displaystyle V = \frac{4}{3}\pi r^3

What the symbols mean

VV
volume
Unit: m³
rr
radius
Unit: m

Use it when: Use it to get the mass of a planet or ball from its density, or the share of a uniform planet's mass that lies inside a smaller radius, which grows as r3r^3.

Watch out: Squaring the radius instead of cubing it.

Learn it: 2.6 Gravitational Force

Surface area of a sphere

S=4πr2\displaystyle S = 4\pi r^2

What the symbols mean

SS
surface area
Unit: m²
rr
radius
Unit: m

Use it when: Use it when you need the area of a thin spherical shell, for example to get its mass from a mass per area.

Watch out: Mixing it up with the volume formula. Area goes with r², volume with r³.

Learn it: 2.6 Gravitational Force

Pythagorean theorem

a2+b2=c2\displaystyle a^2 + b^2 = c^2

What the symbols mean

a,ba, b
the two shorter sides of a right triangle
Unit: m, or the unit of the vector
cc
the hypotenuse, the side across from the right angle
Unit: m, or the unit of the vector

Use it when: Use it to find the size of a vector from its two components, like a projectile's speed from vxv_x and vyv_y.

Watch out: Adding the components directly instead of their squares. A 3 m/s and a 4 m/s component give 5 m/s, not 7 m/s.

Learn it: 1.1 Scalars and Vectors · 1.5 Motion in Two or Three Dimensions

Sine in a right triangle

sin⁡θ=ac\displaystyle \sin\theta = \frac{a}{c}

What the symbols mean

θ\theta
the angle
Unit: degrees or rad
aa
side opposite the angle
Unit: m, or the unit of the vector
cc
hypotenuse
Unit: m, or the unit of the vector

Use it when: Use it to find the component of a vector on the side opposite the angle, like the part of gravity along a ramp, mgsin⁡θmg\sin\theta.

Watch out: Using sine when the component you want is next to the angle. Check which side is opposite θ in your sketch.

Learn it: 1.1 Scalars and Vectors · 2.2 Forces and Free-Body Diagrams

Cosine in a right triangle

cos⁡θ=bc\displaystyle \cos\theta = \frac{b}{c}

What the symbols mean

θ\theta
the angle
Unit: degrees or rad
bb
side next to the angle
Unit: m, or the unit of the vector
cc
hypotenuse
Unit: m, or the unit of the vector

Use it when: Use it to find the component of a vector next to the angle, like the horizontal part of a launch velocity, v0cos⁡θv_0\cos\theta.

Watch out: Assuming the horizontal part always uses cosine. It does only when θ is measured from the horizontal.

Learn it: 1.1 Scalars and Vectors · 1.5 Motion in Two or Three Dimensions

Tangent in a right triangle

tan⁡θ=ab\displaystyle \tan\theta = \frac{a}{b}

What the symbols mean

θ\theta
the angle
Unit: degrees or rad
aa
side opposite the angle
Unit: m, or the unit of the vector
bb
side next to the angle
Unit: m, or the unit of the vector

Use it when: Use it to find a vector's direction from its components: θ=tan⁡−1(a/b)\theta = \tan^{-1}(a/b).

Watch out: Trusting the calculator's inverse tangent blindly. It can't tell a vector from one pointing the opposite way, so check the quadrant from the signs of the components.

Learn it: 1.1 Scalars and Vectors

Vectors

Products and sums of vectors. The dot product shows up in work and power, the cross product in torque and angular momentum.

Dot product

A⃗⋅B⃗=ABcos⁡θ\displaystyle \vec{A}\cdot\vec{B} = AB\cos\theta

What the symbols mean

A⃗,B⃗\vec{A}, \vec{B}
any two vectors
Unit: the units of each vector
A,BA, B
their sizes
Unit: the units of each vector
θ\theta
angle between them, tail to tail
Unit: degrees or rad

Use it when: Use it for work, W=F⃗⋅Δr⃗W = \vec{F}\cdot\Delta\vec{r}, and power, P=F⃗⋅v⃗P = \vec{F}\cdot\vec{v}. With components, it's also AxBx+AyBy+AzBzA_xB_x + A_yB_y + A_zB_z. The answer is a scalar.

Watch out: Measuring θ from the wrong line, like from a ramp instead of from the other vector. θ is the angle between the two vectors.

Try it: A constant force F⃗=(3ı^+4ȷ^)\vec{F} = (3\hat{\imath} + 4\hat{\jmath}) N moves an object through Δr⃗=(2ı^+1ȷ^)\Delta\vec{r} = (2\hat{\imath} + 1\hat{\jmath}) m. How much work does it do?

Answer: W=F⃗⋅Δr⃗=(3)(2)+(4)(1)=10W = \vec{F}\cdot\Delta\vec{r} = (3)(2) + (4)(1) = 10 J.

Learn it: 3.2 Work · 3.5 Power · 1.1 Scalars and Vectors

Size of the cross product

∣A⃗×B⃗∣=ABsin⁡θ\displaystyle \lvert\vec{A}\times\vec{B}\rvert = AB\sin\theta

What the symbols mean

A⃗,B⃗\vec{A}, \vec{B}
any two vectors
Unit: the units of each vector
A,BA, B
their sizes
Unit: the units of each vector
θ\theta
angle between them, tail to tail
Unit: degrees or rad

Use it when: Use it for the size of a torque, ∣r⃗×F⃗∣=rFsin⁡θ\lvert\vec{r}\times\vec{F}\rvert = rF\sin\theta, or an angular momentum, rpsin⁡θrp\sin\theta. The direction is perpendicular to both vectors, from the right-hand rule.

Watch out: Forgetting that order matters. B⃗×A⃗\vec{B}\times\vec{A} points the opposite way from A⃗×B⃗\vec{A}\times\vec{B}, which flips the sign of a torque.

Learn it: 5.3 Torque · 6.3 Angular Momentum and Angular Impulse

A vector in unit-vector form

r⃗=(Aı^+Bȷ^+Ck^)\displaystyle \vec{r} = (A\hat{\imath} + B\hat{\jmath} + C\hat{k})

What the symbols mean

r⃗\vec{r}
a vector, here a position
Unit: m
A,B,CA, B, C
its x, y and z components
Unit: m
ı^,ȷ^,k^\hat{\imath}, \hat{\jmath}, \hat{k}
unit vectors along x, y and z
Unit: none

Use it when: Use it to write a vector by its components. Many Physics C problems give position, velocity or force this way, and you differentiate or integrate each component separately.

Watch out: Treating the components as the size. The size is A2+B2+C2\sqrt{A^2 + B^2 + C^2}, not A + B + C.

Learn it: 1.1 Scalars and Vectors · 1.5 Motion in Two or Three Dimensions

Adding vectors

C⃗=A⃗+B⃗\displaystyle \vec{C} = \vec{A} + \vec{B}

What the symbols mean

C⃗\vec{C}
the resultant, the vector sum
Unit: the shared unit
A⃗,B⃗\vec{A}, \vec{B}
the vectors being added
Unit: the shared unit

Use it when: Use it to add forces, velocities or displacements, like a boat's velocity relative to the water plus the water's velocity relative to the ground.

Watch out: Adding the sizes. Vectors that point in different directions don't add like plain numbers; use components.

Learn it: 1.1 Scalars and Vectors · 1.4 Reference Frames and Relative Motion

Adding vectors by components

C⃗=(Ax+Bx)ı^+(Ay+By)ȷ^\displaystyle \vec{C} = (A_x + B_x)\hat{\imath} + (A_y + B_y)\hat{\jmath}

What the symbols mean

C⃗\vec{C}
the sum of the two vectors
Unit: the shared unit
Ax,AyA_x, A_y
the x and y components of the first vector
Unit: the shared unit
Bx,ByB_x, B_y
the x and y components of the second vector
Unit: the shared unit
ı^,ȷ^\hat{\imath}, \hat{\jmath}
unit vectors along x and y
Unit: none

Use it when: Use it to add any vectors: split each into components, add the x parts and the y parts, then rebuild the size and direction if needed.

Watch out: Dropping the signs of components. A force pointing left has a negative x component.

Learn it: 1.1 Scalars and Vectors · 1.5 Motion in Two or Three Dimensions · 2.2 Forces and Free-Body Diagrams

Calculus

The derivatives and integrals you need for Physics C. Position, velocity and acceleration are linked by derivatives; work, impulse and center of mass by integrals.

Chain rule

dfdx=dfdududx\displaystyle \frac{df}{dx} = \frac{df}{du}\frac{du}{dx}

What the symbols mean

ff
a function of u
Unit: depends on the quantity
uu
an inner function of x
Unit: depends on the quantity
xx
the variable you differentiate with respect to
Unit: depends on the quantity

Use it when: Use it whenever there's a function inside a function, like cos⁡(ωt)\cos(\omega t) in SHM or e−kt/me^{-kt/m} for drag. It also gives the trick a=dvdt=vdvdxa = \frac{dv}{dt} = v\frac{dv}{dx}.

Watch out: Forgetting to multiply by the inner derivative. The derivative of sin⁡(5t)\sin(5t) is 5cos⁡(5t)5\cos(5t), not cos⁡(5t)\cos(5t).

Learn it: 7.3 Representing and Analyzing SHM · 3.2 Work

Derivative of a power

ddx(xn)=nxn−1\displaystyle \frac{d}{dx}(x^n) = nx^{n-1}

What the symbols mean

xx
the variable
Unit: depends on the quantity
nn
a constant exponent
Unit: none

Use it when: Use it to get velocity from a position like x=2t3x = 2t^3, acceleration from velocity, or force from a potential energy like U=cx4U = cx^4.

Watch out: Forgetting to lower the exponent by one. The derivative of t3t^3 is 3t23t^2.

Learn it: 1.2 Displacement, Velocity, and Acceleration · 3.3 Potential Energy

Derivative of an exponential

ddx(eax)=aeax\displaystyle \frac{d}{dx}(e^{ax}) = ae^{ax}

What the symbols mean

aa
a constant
Unit: 1 over the unit of x
xx
the variable
Unit: depends on the quantity

Use it when: Use it for drag problems, where speed approaches terminal velocity like 1−e−kt/m1 - e^{-kt/m}, to get the acceleration or check a solution.

Watch out: Dropping the constant a that comes down, including its minus sign when the exponent is negative.

Learn it: 2.9 Resistive Forces

Derivative of a natural log

ddx(ln⁡ax)=1x\displaystyle \frac{d}{dx}(\ln ax) = \frac{1}{x}

What the symbols mean

aa
a positive constant
Unit: 1 over the unit of x
xx
the variable
Unit: depends on the quantity

Use it when: Use it to check a solution that involves a natural log, like the time it takes an object with drag to reach a given speed.

Watch out: Expecting the a to show up in the answer. It doesn't, because ln⁡ax=ln⁡a+ln⁡x\ln ax = \ln a + \ln x and ln⁡a\ln a is a constant.

Learn it: 2.9 Resistive Forces

Derivative of a sine

ddx[sin⁡(ax)]=acos⁡(ax)\displaystyle \frac{d}{dx}[\sin(ax)] = a\cos(ax)

What the symbols mean

aa
a constant, like an angular frequency
Unit: 1 over the unit of x
xx
the variable, often time
Unit: depends on the quantity

Use it when: Use it to get velocity or acceleration in simple harmonic motion when the position is written with sine.

Watch out: Forgetting the factor a out front. In SHM it's ω, so the top speed is ωxmax\omega x_{\text{max}}, not xmaxx_{\text{max}}.

Learn it: 7.3 Representing and Analyzing SHM

Derivative of a cosine

ddx[cos⁡(ax)]=−asin⁡(ax)\displaystyle \frac{d}{dx}[\cos(ax)] = -a\sin(ax)

What the symbols mean

aa
a constant, like an angular frequency
Unit: 1 over the unit of x
xx
the variable, often time
Unit: depends on the quantity

Use it when: Use it to get velocity from x=xmaxcos⁡(ωt+ϕ)x = x_{\text{max}}\cos(\omega t + \phi), and again to get acceleration, which comes out as −ω2x-\omega^2x.

Watch out: Dropping the minus sign. The derivative of cosine is negative sine.

Try it: An oscillator's position is x=0.20cos⁡(5.0t)x = 0.20\cos(5.0t), in meters with t in seconds. What is its top speed?

Answer: v=dxdt=−(0.20)(5.0)sin⁡(5.0t)=−1.0sin⁡(5.0t)v = \frac{dx}{dt} = -(0.20)(5.0)\sin(5.0t) = -1.0\sin(5.0t), so the top speed is 1.0 m/s.

Learn it: 7.3 Representing and Analyzing SHM · 7.1 Defining Simple Harmonic Motion (SHM)

Integral of a power

∫xn dx=1n+1xn+1,n≠−1\displaystyle \int x^n\,dx = \frac{1}{n+1}x^{n+1}, n \ne -1

What the symbols mean

xx
the variable
Unit: depends on the quantity
nn
a constant exponent, anything except −1
Unit: none

Use it when: Use it for work with a force like F=cx2F = cx^2, impulse from F=ctF = ct, the center of mass of a rod with λ=cx\lambda = cx, and I=∫r2 dmI = \int r^2\,dm.

Watch out: Using it for n=−1n = -1, like ∫dx/x\int dx/x. That one is a natural log.

Learn it: 1.3 Representing Motion · 3.2 Work · 5.4 Rotational Inertia

Integral of an exponential

∫eax dx=1aeax\displaystyle \int e^{ax}\,dx = \frac{1}{a}e^{ax}

What the symbols mean

aa
a nonzero constant
Unit: 1 over the unit of x
xx
the variable
Unit: depends on the quantity

Use it when: Use it to get position from a velocity that changes exponentially, like a boat coasting to a stop against drag.

Watch out: Multiplying by a instead of dividing. Differentiate your answer to check it.

Learn it: 2.9 Resistive Forces

Integral of one over x plus a

∫dxx+a=ln⁡∣x+a∣\displaystyle \int \frac{dx}{x+a} = \ln\lvert x + a\rvert

What the symbols mean

xx
the variable
Unit: depends on the quantity
aa
a constant
Unit: same unit as x

Use it when: Use it when you separate variables in a drag problem, like ∫dvv−vT\int \frac{dv}{v - v_T}, which leads to the exponential approach to terminal velocity.

Watch out: Using log base 10 instead of ln. On a calculator, ln is the natural log.

Learn it: 2.9 Resistive Forces

Integral of a cosine

∫cos⁡(ax) dx=1asin⁡(ax)\displaystyle \int \cos(ax)\,dx = \frac{1}{a}\sin(ax)

What the symbols mean

aa
a nonzero constant
Unit: 1 over the unit of x
xx
the variable, often time
Unit: depends on the quantity

Use it when: Use it to get position from a velocity that varies like a cosine, as in simple harmonic motion, or impulse from a force that oscillates.

Watch out: Forgetting to divide by a.

Learn it: 7.3 Representing and Analyzing SHM

Integral of a sine

∫sin⁡(ax) dx=−1acos⁡(ax)\displaystyle \int \sin(ax)\,dx = -\frac{1}{a}\cos(ax)

What the symbols mean

aa
a nonzero constant
Unit: 1 over the unit of x
xx
the variable, often time
Unit: depends on the quantity

Use it when: Use it to get position from a velocity that varies like a sine, as in simple harmonic motion.

Watch out: Dropping the minus sign, or the 1/a.

Learn it: 7.3 Representing and Analyzing SHM

Identities

Rules for logs and trig that help you simplify answers.

Log of a product and a power

log⁡(a⋅bx)=log⁡a+xlog⁡b\displaystyle \log(a\cdot b^x) = \log a + x\log b

What the symbols mean

a,ba, b
positive numbers
Unit: none
xx
an exponent
Unit: none

Use it when: Use it to bring a variable down from an exponent, like solving e−kt/m=0.5e^{-kt/m} = 0.5 for t, or to turn an exponential relationship into a straight-line graph. It works the same for ln.

Watch out: Writing log⁡(a+b)\log(a + b) as log⁡a+log⁡b\log a + \log b. The rule is for a product, not a sum.

Learn it: 2.9 Resistive Forces

Pythagorean identity

sin⁡2θ+cos⁡2θ=1\displaystyle \sin^2\theta + \cos^2\theta = 1

What the symbols mean

θ\theta
any angle
Unit: degrees or rad

Use it when: Use it to rebuild a vector's size from its components, or to show that the total energy of an oscillator, 12kxmax2cos⁡2(ωt)+12kxmax2sin⁡2(ωt)=12kxmax2\tfrac{1}{2}kx_{\text{max}}^2\cos^2(\omega t) + \tfrac{1}{2}kx_{\text{max}}^2\sin^2(\omega t) = \tfrac{1}{2}kx_{\text{max}}^2, stays constant.

Watch out: Reading sin⁡2θ\sin^2\theta as sin⁡(θ2)\sin(\theta^2). It means (sin⁡θ)2(\sin\theta)^2.

Learn it: 1.1 Scalars and Vectors · 7.4 Energy of Simple Harmonic Oscillators

Double-angle identity

sin⁡(2θ)=2sin⁡θcos⁡θ\displaystyle \sin(2\theta) = 2\sin\theta\cos\theta

What the symbols mean

θ\theta
any angle, like a launch angle
Unit: degrees or rad

Use it when: Use it to simplify projectile results, like the range on level ground, R=v02sin⁡(2θ)gR = \frac{v_0^2\sin(2\theta)}{g}, which is largest at 45°.

Watch out: Writing sin⁡(2θ)\sin(2\theta) as 2sin⁡θ2\sin\theta. Doubling the angle doesn't double the sine.

Learn it: 1.5 Motion in Two or Three Dimensions

Tangent as sine over cosine

sin⁡θcos⁡θ=tan⁡θ\displaystyle \frac{\sin\theta}{\cos\theta} = \tan\theta

What the symbols mean

θ\theta
any angle
Unit: degrees or rad

Use it when: Use it when a ratio of sine and cosine shows up, like a block on the verge of sliding down a ramp, where mgsin⁡θ=μsmgcos⁡θmg\sin\theta = \mu_smg\cos\theta gives μs=tan⁡θ\mu_s = \tan\theta.

Watch out: Flipping the ratio. Tangent is sine over cosine, opposite over adjacent.

Learn it: 1.1 Scalars and Vectors · 2.7 Kinetic and Static Friction

Not on the sheet: know these

The exam expects you to know these without being given them.

  • Resistive force and terminal velocity

    F⃗r=−kv⃗,vT=mgk,v(t)=mgk(1−e−kt/m)\displaystyle \vec{F}_r = -k\vec{v}, \quad v_T = \frac{mg}{k}, \quad v(t) = \frac{mg}{k}\left(1 - e^{-kt/m}\right)

    The course models drag as proportional to velocity. Set the net force to zero for terminal velocity, and separate variables in Newton's second law for v(t) when an object falls from rest. Some books write the constant as b instead of k.

    Learn it: 2.9 Resistive Forces

  • Orbital speed and escape speed

    vorbit=GMr,vesc=2GMR\displaystyle v_{\text{orbit}} = \sqrt{\frac{GM}{r}}, \quad v_{\text{esc}} = \sqrt{\frac{2GM}{R}}

    Neither is printed. Get orbital speed by setting gravity equal to mv2/rmv^2/r, and escape speed by setting total energy 12mv2−GMm/R\tfrac{1}{2}mv^2 - GMm/R to zero.

    Learn it: 2.10 Circular Motion · 6.6 Motion of Orbiting Satellites

  • Rolling without slipping in rate form

    vcm=Rω,acm=Rα\displaystyle v_{\text{cm}} = R\omega, \quad a_{\text{cm}} = R\alpha

    The sheet only gives Δxcm=rΔθ\Delta x_{\text{cm}} = r\Delta\theta. Its time derivatives link the speed and acceleration of a rolling object's center to its spin, which you need for rolling down ramps.

    Learn it: 6.5 Rolling

  • Energy with nonconservative forces

    ΔK+ΔU+ΔEth=Wext\displaystyle \Delta K + \Delta U + \Delta E_{\text{th}} = W_{\text{ext}}

    Mechanical energy is constant only with no friction and no outside work. Kinetic friction sliding over a distance d turns FfdF_fd of mechanical energy into thermal energy.

    Learn it: 3.4 Conservation of Energy

  • Rotational inertia of common shapes

    Ihoop=MR2,Idisk=12MR2,Irod, center=112ML2,Irod, end=13ML2\displaystyle I_{\text{hoop}} = MR^2, \quad I_{\text{disk}} = \tfrac{1}{2}MR^2, \quad I_{\text{rod, center}} = \tfrac{1}{12}ML^2, \quad I_{\text{rod, end}} = \tfrac{1}{3}ML^2

    The sheet gives I=∫r2 dmI = \int r^2\,dm but no results. You're expected to derive these for rods, hoops, cylindrical shells and disks, and knowing them saves time and lets you check your integral.

    Learn it: 5.4 Rotational Inertia

  • The condition for simple harmonic motion

    ax=−ω2x,ω=km\displaystyle a_x = -\omega^2x, \quad \omega = \sqrt{\frac{k}{m}}

    SHM happens when the acceleration is proportional to the displacement and opposite to it. Writing Newton's second law in this form lets you read off ω, and then the period, for any oscillator.

    Learn it: 7.1 Defining Simple Harmonic Motion (SHM) · 7.2 Frequency and Period of SHM · 7.3 Representing and Analyzing SHM

  • Springs in parallel and in series

    keq=k1+k2,1keq=1k1+1k2\displaystyle k_{\text{eq}} = k_1 + k_2, \quad \frac{1}{k_{\text{eq}}} = \frac{1}{k_1} + \frac{1}{k_2}

    Side-by-side springs share the same stretch and act stiffer. End-to-end springs share the same force and act softer.

    Learn it: 2.8 Spring Forces

  • Conservation of linear and angular momentum

    ∑p⃗i=∑p⃗f,Li=Lf\displaystyle \sum\vec{p}_i = \sum\vec{p}_f, \quad L_i = L_f

    The sheet gives F⃗net=dp⃗/dt\vec{F}_{\text{net}} = d\vec{p}/dt and ΔL=∫τ dt\Delta L = \int \tau\,dt, but not the rule that follows: with no net external force, total momentum is constant, and with no net external torque, angular momentum is constant.

    Learn it: 4.3 Conservation of Linear Momentum · 6.4 Conservation of Angular Momentum

  • Elastic and inelastic collisions

    Momentum is conserved in every collision when no outside force acts, but kinetic energy is conserved only in an elastic one. In a perfectly inelastic collision the objects stick together and move with one final velocity.

    Learn it: 4.4 Elastic and Inelastic Collisions

  • Relative velocity

    v⃗AC=v⃗AB+v⃗BC\displaystyle \vec{v}_{AC} = \vec{v}_{AB} + \vec{v}_{BC}

    The velocity of A relative to C is A's velocity relative to B plus B's velocity relative to C. You use it for boats in rivers, planes in wind and people walking on moving trains.

    Learn it: 1.4 Reference Frames and Relative Motion