AP® Physics C: Mechanics review sheet from Aim for Five (aimforfive.com/physics-c-mech/units/1/1-1)
Unit 1 · Topic 1.1
1.1 Scalars and Vectors
Every quantity in mechanics is either a scalar, which has only a size, or a vector, which has a size and a direction. Writing vectors in components and unit vector notation, like , turns vector addition into simple arithmetic, and you'll use that skill in every unit of the course.
Key terms
- scalar
- vector
- magnitude
- vector components
- unit vector notation
- resultant
Scalars and vectors
A scalar is a quantity described completely by one number and a unit. Distance, speed, mass, time and energy are scalars. Saying "the run took 12 s" needs no direction.
A vector has a magnitude (its size, never negative) and a direction. Position, displacement, velocity, acceleration, force and momentum are vectors. "20 m/s" is a speed, but "20 m/s north" is a velocity.
Several pairs look alike but aren't. Distance is the total length of the path you travel, a scalar. Displacement is the straight-line change in position from start to finish, a vector. Walk once around a 400 m track and your distance is 400 m, but your displacement is zero. Speed is how fast; velocity is how fast and which way.
In one dimension, a sign carries the direction. If you pick right as positive, a velocity of −3 m/s means 3 m/s to the left. A negative velocity is not "less" motion than a positive one.
Writing a vector two ways
You can describe a vector by its magnitude and an angle, like "5.0 m at 37° north of east". Or you can give its components: how far it reaches along x and along y.
Unit vector notation uses , and , arrows of length 1 pointing along +x, +y and +z. The vector means 4 units in the +x direction and 3 units in the −y direction.
To go from magnitude and angle to components, use trig. If θ is measured from the +x axis, and . If the angle is measured from some other line, draw the triangle and decide which side is opposite the angle. Don't just memorize "x is cosine".
To go back, use the Pythagorean theorem and the inverse tangent:
Your calculator's inverse tangent only returns angles between −90° and 90°. Sketch the vector so you know which quadrant it's in, and adjust the angle if it points left.
Adding and subtracting vectors
Graphically, you add vectors tip to tail: draw the second vector starting where the first one ends. The resultant (the sum) runs from the start of the first to the tip of the last. Order doesn't matter.
With components, adding is just adding: x-parts with x-parts and y-parts with y-parts. If and , then .
Subtracting a vector means adding its opposite: , where has the same size as but points the other way. You'll subtract vectors constantly, because a change like is a subtraction.
Multiplying a vector by a positive scalar stretches or shrinks it without changing its direction. Multiplying by a negative scalar also flips it. That's why points the same way as .
What you'll be asked to do
Expect to break vectors into components, add them, and find a resultant's magnitude and direction. Numerical work stays in one or two dimensions. Three-dimensional vectors (with ) show up mostly in descriptions and, later, in the cross product for torque.
Two ways of multiplying vectors come later: the dot product, which gives a scalar and is used for work (3.2) and power (3.5), and the cross product, which gives a vector and is used for torque and angular momentum.
Worked examples
Try each one yourself first, then open the solution.
- Example 1Calculator allowed
Adding vectors in unit vector notation
Two displacements are m and m. Find the magnitude and direction of .
Show the solutionHide the solution
- Step 1: Add components: m and m, so m.
- Step 2: Magnitude: m.
- Step 3: Direction: on a calculator gives −71.6°, but points left and up, into the second quadrant. Add 180° to get 108.4° from the +x axis.
- Step 4: Check: a vector with a small negative x-part and a large positive y-part should point mostly up and a little left, and 108° does.
Answer: m at about 108° counterclockwise from the +x axis (about 18° left of the +y axis).
- Example 2Calculator allowed
Distance versus displacement (classic trap)
A hiker walks 4.0 km east and then 3.0 km north. Find the distance she traveled and the magnitude and direction of her displacement.
Show the solutionHide the solution
- Step 1: Distance is the total path length, a scalar: 4.0 + 3.0 = 7.0 km.
- Step 2: Displacement is a vector: km, taking east as +x and north as +y.
- Step 3: Magnitude: km. Direction: north of east.
- Step 4: The trap is adding the magnitudes, 4.0 + 3.0 = 7.0 km, and calling that the displacement. You can only add magnitudes directly when the vectors point the same way.
Answer: Distance 7.0 km; displacement 5.0 km at 36.9° north of east.
Common mistakes
- Adding magnitudes of vectors that point in different directions. Add components, then find the magnitude at the end.
- Trusting the calculator's inverse tangent for a vector in the second or third quadrant. Sketch the vector first and add 180° when it points to the left.
- Using cosine for the x-component when the angle is measured from the vertical. Look at which side of the triangle is next to the angle.
- Treating a negative velocity or displacement as "smaller". In one dimension the sign only tells you the direction.
On the exam
- Many problems hide a vector step inside something bigger, such as adding forces or finding a change in velocity. Write each vector in components before you combine them.
- When a question asks for a vector, give both a magnitude and a direction (or all its components). A number alone loses credit.
Connected topics
Videos
Check yourself
4 questions on 1.1 Scalars and Vectors. Pick an answer to see if you got it, and why.
Which of the following quantities is a vector?
An object's position is m. How far is the object from the origin?
Vector and vector . What is ?
A ball leaves the ground at 12 m/s, aimed 30° above the +x-axis. What are the x- and y-components of its velocity?
0 of 4 answered