AP® Physics C: Mechanics review sheet from Aim for Five (aimforfive.com/physics-c-mech/units/1)
Unit 1
10–15% of examKinematics
Kinematics is the language of motion: position, displacement, velocity and acceleration, and how they change over time. In AP Physics C you connect them with calculus: velocity is the derivative of position, acceleration is the derivative of velocity, and integrating takes you back the other way. You'll also split motion into x and y parts to handle projectiles and other two-dimensional motion.
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Flashcards (32)Practice questions (58)Physics C: Mechanics must-know sheetFree-response questions on this unit
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- Mathematical routines (MR)Motorboat coasting against linear drag10 points · about 22 minutes
- Translation between representations (TBR)Particle with a cubic position function12 points · about 28 minutes
- Experimental design and analysis (LAB)Launch speed from range and height10 points · about 27 minutes
- Qualitative/quantitative translation (QQT)Crossing a river in the least time8 points · about 18 minutes
- Qualitative/quantitative translation (QQT)Block sliding up and back down a rough ramp8 points · about 18 minutes
- Qualitative/quantitative translation (QQT)Car accelerating with constant engine power8 points · about 18 minutes
Big ideas
- Vectors have a direction; scalars don't
- Derivatives take you from position to velocity to acceleration
- Integrals, or areas under graphs, take you back the other way
- The constant-acceleration equations only work when acceleration really is constant
- Perpendicular directions of motion can be analyzed separately
Full unit reviews
Longer videos that cover the whole unit. Good for a first pass or a final review.
Topics
A scalar has only a size (like distance, speed or time), while a vector has a size and a direction (like position, displacement, velocity and acceleration). You can write a vector as a magnitude with a direction or in unit vector notation, such as , and you add vectors by adding their components.
Key terms
- scalar
- vector
- magnitude
- vector components
- unit vector notation
- resultant
A few quick questions on this topic, with the answers explained.
Displacement is your change in position, and average velocity and average acceleration divide a change by the time it took. Shrink that time interval toward zero and you get instantaneous values, which are derivatives: and . An object is accelerating whenever its speed or its direction of motion changes.
Key terms
- displacement
- average velocity
- instantaneous velocity
- average acceleration
- instantaneous acceleration
- derivative
A few quick questions on this topic, with the answers explained.
Motion can be shown with diagrams, graphs, equations and words, and you should be able to move between them. The slope of a position–time graph is velocity, and the slope of a velocity–time graph is acceleration. The area under a velocity–time graph is the displacement, , and the area under an acceleration–time graph is the change in velocity. The kinematic equations, such as , work only when acceleration is constant, like free fall near Earth's surface.
Key terms
- position–time graph
- velocity–time graph
- slope
- area under the curve
- kinematic equations
- free fall
A few quick questions on this topic, with the answers explained.
Every measurement of motion depends on the observer's reference frame. To switch frames you add or subtract velocity vectors: an object's velocity relative to the ground is its velocity relative to a moving frame plus that frame's velocity relative to the ground. Observers in different inertial (non-accelerating) frames disagree about velocity but measure the same acceleration.
Key terms
- reference frame
- relative velocity
- inertial reference frame
- observer
- vector addition
A few quick questions on this topic, with the answers explained.
You can split motion in two dimensions into perpendicular components. Each component follows its own one-dimensional kinematics, and what happens in one direction doesn't change the other. In projectile motion (ignoring air resistance), the horizontal velocity stays constant while the vertical acceleration is g downward. When position is given as a function of time, you differentiate each component to get the velocity and acceleration vectors.
Key terms
- projectile motion
- components
- position vector
- independence of perpendicular motion
- trajectory
A few quick questions on this topic, with the answers explained.