AP® Physics 1: Algebra-Based review sheet from Aim for Five (aimforfive.com/physics/units/1)
Unit 1
10–15% of examKinematics
Kinematics is the language of motion: before you can explain why things move, you need to describe how they move. In this unit you track position, velocity and acceleration with numbers, graphs and equations, first along a straight line and then in two dimensions, including projectiles. Almost every later unit builds on these tools.
Study this unit
Flashcards (34)Practice questions (67)Physics 1 must-know sheetFree-response questions on this unit
Write your own answer, then score it with the rubric or with AI.
- Mathematical routines (MR)Will the ball clear the wall?10 points · about 22 minutes
- Translation between representations (TBR)Riding an elevator on a bathroom scale12 points · about 28 minutes
- Translation between representations (TBR)Cart bouncing off a force sensor12 points · about 28 minutes
- Experimental design and analysis (LAB)Water streaming from a hole in a bottle10 points · about 27 minutes
- Qualitative/quantitative translation (QQT)Ball launched from a moving cart8 points · about 18 minutes
Big ideas
- Vectors have direction, and in one dimension a sign shows it
- Velocity is how fast position changes; acceleration is how fast velocity changes
- Slopes and areas on motion graphs connect position, velocity and acceleration
- Motion looks different from different reference frames
- Two-dimensional motion splits into independent x and y parts
Full unit reviews
Longer videos that cover the whole unit. Good for a first pass or a final review.
Topics
A scalar has only a size (like distance, speed, time or mass), while a vector has a size and a direction (like displacement, velocity or acceleration). In one dimension you show direction with a sign: choose which way is positive, give anything pointing the other way a negative sign, and adding vectors becomes adding signed numbers.
Key terms
- scalar
- vector
- magnitude
- direction (sign convention)
- vector sum
- coordinate system
A few quick questions on this topic, with the answers explained.
Displacement is your change in position (Δx = x_f − x_i), not the total distance you traveled. Average velocity is displacement divided by the time it took, and average acceleration is how much the velocity changes per second (Δv/Δt). You're accelerating whenever your speed or direction changes, and over a very short time interval these averages become the instantaneous values.
Key terms
- position
- displacement
- distance vs. displacement
- average velocity
- speed
- acceleration
A few quick questions on this topic, with the answers explained.
You can show the same motion with motion diagrams, graphs, equations or words. On a position–time graph the slope is velocity; on a velocity–time graph the slope is acceleration and the area under the curve is displacement; and the area under an acceleration–time graph is the change in velocity. The three kinematic equations work only when acceleration is constant, as in free fall near Earth, where the acceleration is g ≈ 9.8 m/s² downward (AP problems often round it to 10 m/s²).
Key terms
- motion diagram
- position–time graph
- velocity–time graph
- slope and area under a graph
- kinematic equations
- free fall
A few quick questions on this topic, with the answers explained.
What you measure depends on your reference frame: a passenger sitting on a moving train is at rest relative to the train but moving relative to the ground. To switch frames in one dimension you add or subtract velocities (a ball's velocity relative to the ground = its velocity relative to the train + the train's velocity relative to the ground), and every inertial observer measures the same acceleration.
Key terms
- reference frame
- observer
- relative velocity
- inertial reference frame
A few quick questions on this topic, with the answers explained.
Any vector can be split into perpendicular x and y components using sine, cosine and the Pythagorean theorem, and two-dimensional motion can then be solved as two one-dimensional problems that share the same time. In projectile motion with no air resistance, the horizontal velocity stays constant while the vertical motion has a constant downward acceleration g.
Key terms
- vector components
- resultant
- trigonometry (sin, cos, tan)
- projectile motion
- horizontal and vertical motion
- time of flight
A few quick questions on this topic, with the answers explained.