AP® Physics 2: Algebra-Based review sheet from Aim for Five (aimforfive.com/physics-2/units/13)
Unit 13
12–15% of examGeometric Optics
Geometric optics treats light as rays: straight lines that show where light goes when it bounces off a surface or bends into a new material. Since 2024–25, rays have their own unit; the wave side of light, like interference and diffraction, is in Unit 14. You'll use the law of reflection and Snell's law, then draw ray diagrams and use one equation to find where mirrors and lenses form images, whether those images are real or virtual, upright or inverted, and how big they are.
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Flashcards (30)Practice questions (58)Physics 2 must-know sheetFree-response questions on this unit
Write your own answer, then score it with the rubric or with AI.
- Mathematical routines (MR)Images formed by a converging lens10 points · about 22 minutes
- Experimental design and analysis (LAB)Index of refraction of a plastic block10 points · about 27 minutes
- Qualitative/quantitative translation (QQT)An object moving toward a concave mirror8 points · about 18 minutes
Big ideas
- A light ray points the way the light travels, perpendicular to the wavefronts
- The angle of reflection equals the angle of incidence, both measured from the normal
- Light bends because it changes speed in a new material: n₁ sin θ₁ = n₂ sin θ₂
- Mirrors and lenses form images you can find with ray diagrams or the same equation
- Real images form where light actually meets; virtual images only seem to come from a point
Full unit reviews
Longer videos that cover the whole unit. Good for a first pass or a final review.
Reflection
When the wave nature of light doesn't matter, you can model light as rays, straight lines perpendicular to the wavefronts that point the way the light travels, and draw ray diagrams to follow them. A reflected ray leaves a surface at the same angle it arrived, with both angles measured from the normal (an imaginary line at right angles to the surface). A smooth surface gives specular reflection in one direction, while a rough surface gives diffuse reflection that scatters light in many directions.
Key terms
- light ray
- ray diagram
- normal line
- law of reflection
- specular reflection
- diffuse reflection
A few quick questions on this topic, with the answers explained.
A concave mirror is converging: rays parallel to its axis reflect through the focal point, about halfway between the mirror and its center of curvature. A convex mirror is diverging, so reflected rays only seem to come from a focal point behind it, and a plane mirror makes an image as far behind it as the object is in front. You find an image with three principal rays or with and its sign conventions, then describe it as real or virtual, upright or inverted, and larger, smaller or the same size.
Key terms
- concave mirror
- convex mirror
- focal point
- real image
- virtual image
- magnification
A few quick questions on this topic, with the answers explained.
Refraction
Refraction is the bending of light as it crosses into a new medium, and it happens because light changes speed. The index of refraction is , and Snell's law, n₁ sin θ₁ = n₂ sin θ₂, tells you the new angle: light bends toward the normal going into a higher index and away from it going into a lower index. Going from a higher to a lower index, rays hitting the boundary beyond the critical angle undergo total internal reflection, with no light transmitted at all.
Key terms
- refraction
- index of refraction
- Snell's law
- critical angle
- total internal reflection
A few quick questions on this topic, with the answers explained.
A thin convex lens is converging: rays parallel to its axis bend toward a focal point on the far side. A thin concave lens is diverging: those rays spread out as if they came from a focal point on the near side. Lenses use the same thin-lens equation, , and the same three principal rays as mirrors, so you can find where an image forms, whether it's real or virtual, and its size and orientation.
Key terms
- converging lens
- diverging lens
- thin-lens equation
- principal rays
- focal length
- image distance
A few quick questions on this topic, with the answers explained.